Related papers: Playing cards with Vizing's demon
The classic theorem of Vizing (Diskret. Analiz.'64) asserts that any graph of maximum degree $\Delta$ can be edge colored (offline) using no more than $\Delta+1$ colors (with $\Delta$ being a trivial lower bound). In the online setting,…
Vizing's theorem states that every graph $G$ of maximum degree $\Delta$ can be properly edge-colored using $\Delta + 1$ colors. The fastest currently known $(\Delta+1)$-edge-coloring algorithm for general graphs is due to Sinnamon and runs…
We study a generalisation of Vizing's theorem, where the goal is to simultaneously colour the edges of graphs $G_1,\dots,G_k$ with few colours. We obtain asymptotically optimal bounds for the required number of colours in terms of the…
We define a method for edge coloring signed graphs and what it means for such a coloring to be proper. Our method has many desirable properties: it specializes to the usual notion of edge coloring when the signed graph is all-negative, it…
Vizing's Theorem from 1964 states that any $n$-vertex $m$-edge graph with maximum degree $\Delta$ can be {\em edge colored} using at most $\Delta + 1$ colors. For over 40 years, the state-of-the-art running time for computing such a…
In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…
Rex, short for Reverse Hex, is a set coloring game in which players try to avoid connecting terminals of their color. Combinatorial game theory (CGT) is the study of perfect strategy games. Until recently, both Rex and Hex were not examined…
The game of peg solitaire on graphs was introduced by Beeler and Hoilman in 2011. In this game, pegs are initially placed on all but one vertex of a graph $G$. If $xyz$ forms a path in $G$ and there are pegs on vertices $x$ and $y$ but not…
Vizing's theorem asserts the existence of a $(\Delta+1)$-edge coloring for any graph $G$, where $\Delta = \Delta(G)$ denotes the maximum degree of $G$. Several polynomial time $(\Delta+1)$-edge coloring algorithms are known, and the…
In a recent work Conger and Howald derived asymptotic formulas for the randomness, after shuffling, of decks with repeating cards or all-distinct decks dealt into hands. In the latter case the deck does not need to be fully randomized: the…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
Soon after his 1964 seminal paper on edge colouring, Vizing asked the following question: can an optimal edge colouring be reached from any given proper edge colouring through a series of Kempe changes? We answer this question in the…
We present a deterministic distributed algorithm in the LOCAL model that finds a proper $(\Delta + 1)$-edge-coloring of an $n$-vertex graph of maximum degree $\Delta$ in $\mathrm{poly}(\Delta, \log n)$ rounds. This is the first nontrivial…
Let $G=(V,E)$ be a simple graph of maximum degree $\Delta$. The edges of $G$ can be colored with at most $\Delta +1$ colors by Vizing's theorem. We study lower bounds on the size of subgraphs of $G$ that can be colored with $\Delta$ colors.…
We define a family of vertex colouring games played over a pair of graphs or digraphs $(G,H)$ by players $\forall$ and $\exists$. These games arise from work on a longstanding open problem in algebraic logic. It is conjectured that there is…
Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called…
Several sages wearing colored hats occupy the vertices of a graph. Each sage tries to guess the color of his own hat merely on the basis of observing the hats of his neighbours without exchanging any information. Each hat can have one of…
Various card tricks involve under-down dealing, where alternatively one card is placed under the deck and the next card is dealt. We study how the cards need to be prepared in the deck to be dealt in order. The order in which the $N$ cards…
Vizing's theorem guarantees that every graph with maximum degree $\Delta$ admits an edge coloring using $\Delta + 1$ colors. In online settings - where edges arrive one at a time and must be colored immediately - a simple greedy algorithm…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…