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Learning to program an audio production VST plugin is a time consuming process, usually obtained through inefficient trial and error and only mastered after extensive user experience. We propose a white-box, iterative system that provides…
Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…
An important problem in machine auditory perception is to recognize and detect sound events. In this paper, we propose a sequential self-teaching approach to learning sounds. Our main proposition is that it is harder to learn sounds in…
While many production-ready and robust algorithms are available for the task of recommendation systems, many of these systems do not take the order of user's consumption into account. The order of consumption can be very useful and matters…
In contemporary popular music production, drum sound design is commonly performed by cumbersome browsing and processing of pre-recorded samples in sound libraries. One can also use specialized synthesis hardware, typically controlled…
Applications of deep learning for audio effects often focus on modeling analog effects or learning to control effects to emulate a trained audio engineer. However, deep learning approaches also have the potential to expand creativity…
Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating high-quality samples. Efficient sampling for this class of models has however…
Recent advancements in deep learning led to human-level performance in single-speaker speech synthesis. However, there are still limitations in terms of speech quality when generalizing those systems into multiple-speaker models especially…
A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is…
Neural network models for audio tasks, such as automatic speech recognition (ASR) and acoustic scene classification (ASC), are susceptible to noise contamination for real-life applications. To improve audio quality, an enhancement module,…
AudioSet is a widely used benchmark in the audio research community and has significantly advanced various audio-related tasks. However, persistent issues with label accuracy and completeness remain critical bottlenecks that limit…
Sequence-to-sequence (seq2seq) voice conversion (VC) models are attractive owing to their ability to convert prosody. Nonetheless, without sufficient data, seq2seq VC models can suffer from unstable training and mispronunciation problems in…
The goal of this work is to develop an application that enables music producers to use their voice to create drum patterns when composing in Digital Audio Workstations (DAWs). An easy-to-use and user-oriented system capable of automatically…
A recurrent Neural Network (RNN) is trained to predict sound samples based on audio input augmented by control parameter information for pitch, volume, and instrument identification. During the generative phase following training, audio…
Although the design and application of audio effects is well understood, the inverse problem of removing these effects is significantly more challenging and far less studied. Recently, deep learning has been applied to audio effect removal;…
Supervised learning with deep convolutional neural networks (DCNNs) has seen huge adoption in stereo matching. However, the acquisition of large-scale datasets with well-labeled ground truth is cumbersome and labor-intensive, making…
Controlling the variations of sound effects using neural audio synthesis models has been a difficult task. Differentiable digital signal processing (DDSP) provides a lightweight solution that achieves high-quality sound synthesis while…
We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording…
Deep generative models have recently achieved impressive performance in speech and music synthesis. However, compared to the generation of those domain-specific sounds, generating general sounds (such as siren, gunshots) has received less…
Large Language Models (LLMs) have demonstrated remarkable capabilities in natural language processing (NLP) and multimodal learning, with successful applications in text generation and speech synthesis, enabling a deeper understanding and…