Related papers: Beaming Displays
A near-eye visor is one of the most vital components in a head-mounted display. Currently, freeform optics and waveguides are used to design near-eye visors, but these structures are complex and their field of view is limited when the visor…
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…
Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…
Projection Mapping (PM) is a technology that projects images onto the surfaces of physical objects, allowing multiple users to share an augmented reality experience without special devices. However, its practical use has been constrained by…
Visual impairment affects the ability of people to live a life like normal people. Such people face challenges in performing activities of daily living, such as reading, writing, traveling and participating in social gatherings. Many…
The human visual system is composed of multiple physiological components that apply multiple mechanisms in order to cope with the rich visual content it encounters. The complexity of this system leads to non-trivial relations between what…
A method for displaying volumetric images, which exploits our binocular vision and does not require eyewear, is discussed. The display can be rendered as a matrix of pivoting micromirrors irradiated by a light beam; each micromirror focuses…
Projection mapping (PM) enables augmented reality (AR) experiences without requiring users to wear head-mounted displays and supports multi-user interaction. It is regarded as a promising technology for a variety of applications in which…
Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…
We report on a new paradigm of information display that greatly extends the utility and versatility of current optoelectronic displays. The main innovation is to let a display of high refresh rate optically broadcast so-called atom frames,…
Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging…
Beam management is a challenging task for millimeter wave (mmWave) and sub-terahertz communication systems, especially in scenarios with highly-mobile users. Leveraging external sensing modalities such as vision, LiDAR, radar, position, or…
We propose a new technique to fabricate flexible-near-field Argument-Reality (AR) display using modular-molds. A near-eye flexible-AR-display is fabricated based on parameters extracted from simulations. Our AR-display successfully…
We present a new computational near-eye display method that addresses the vergence-accommodation conflict problem in stereoscopic displays through accommodation-invariance. Our system integrates a refractive lens eyepiece with a novel…
We demonstrate visible and near-IR image projection via non-absorbing, multi-level Broadband Diffractive-Optical Elements (BDOEs) in 1 or more planes. By appropriate design of the BDOE topography, we experimentally demonstrate: (1)…
Active visual perception refers to the ability of a system to dynamically engage with its environment through sensing and action, allowing it to modify its behavior in response to specific goals or uncertainties. Unlike passive systems that…
Peripheral vision plays a significant role in human perception and orientation. However, its relevance for human-computer interaction, especially head-mounted displays, has not been fully explored yet. In the past, a few specialized…
Invisible persons are seen in fiction stories only, but in the real world it is proved that invisibility is possible. This paper describes the creation of invisibility with the help of technologies like Optical camouflage; Image based…
We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…
Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…