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Related papers: Beaming Displays

200 papers

A near-eye visor is one of the most vital components in a head-mounted display. Currently, freeform optics and waveguides are used to design near-eye visors, but these structures are complex and their field of view is limited when the visor…

Applied Physics · Physics 2018-05-23 Chuchuan Hong , Shane Colburn , Arka Majumdar

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Projection Mapping (PM) is a technology that projects images onto the surfaces of physical objects, allowing multiple users to share an augmented reality experience without special devices. However, its practical use has been constrained by…

Human-Computer Interaction · Computer Science 2026-03-13 Kotaro Fujimura , Hiroki Kusuyama , Masaki Takeuchi , Daisuke Iwai

Visual impairment affects the ability of people to live a life like normal people. Such people face challenges in performing activities of daily living, such as reading, writing, traveling and participating in social gatherings. Many…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Mirza Samad Ahmed Baig , Syeda Anshrah Gillani , Shahid Munir Shah , Mahmoud Aljawarneh , Abdul Akbar Khan , Muhammad Hamzah Siddiqui

The human visual system is composed of multiple physiological components that apply multiple mechanisms in order to cope with the rich visual content it encounters. The complexity of this system leads to non-trivial relations between what…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Inbar Huberman , Raanan Fattal

A method for displaying volumetric images, which exploits our binocular vision and does not require eyewear, is discussed. The display can be rendered as a matrix of pivoting micromirrors irradiated by a light beam; each micromirror focuses…

Optics · Physics 2007-07-04 Oleg G. Semyonov

Projection mapping (PM) enables augmented reality (AR) experiences without requiring users to wear head-mounted displays and supports multi-user interaction. It is regarded as a promising technology for a variety of applications in which…

Human-Computer Interaction · Computer Science 2026-03-13 Takahiro Okamoto , Masaki Takeuchi , Masataka Sawayama , Daisuke Iwai

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Quan Zheng , Gurprit Singh , Hans-Peter Seidel

We report on a new paradigm of information display that greatly extends the utility and versatility of current optoelectronic displays. The main innovation is to let a display of high refresh rate optically broadcast so-called atom frames,…

Emerging Technologies · Computer Science 2015-06-03 Xiaolin Wu , Guangtao Zhai

Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all in a compact form factor. While emerging…

Beam management is a challenging task for millimeter wave (mmWave) and sub-terahertz communication systems, especially in scenarios with highly-mobile users. Leveraging external sensing modalities such as vision, LiDAR, radar, position, or…

Signal Processing · Electrical Eng. & Systems 2022-10-14 Gouranga Charan , Umut Demirhan , João Morais , Arash Behboodi , Hamed Pezeshki , Ahmed Alkhateeb

We propose a new technique to fabricate flexible-near-field Argument-Reality (AR) display using modular-molds. A near-eye flexible-AR-display is fabricated based on parameters extracted from simulations. Our AR-display successfully…

We present a new computational near-eye display method that addresses the vergence-accommodation conflict problem in stereoscopic displays through accommodation-invariance. Our system integrates a refractive lens eyepiece with a novel…

We demonstrate visible and near-IR image projection via non-absorbing, multi-level Broadband Diffractive-Optical Elements (BDOEs) in 1 or more planes. By appropriate design of the BDOE topography, we experimentally demonstrate: (1)…

Optics · Physics 2020-02-19 Monjurul Meem , Apratim Majumder , Rajesh Menon

Active visual perception refers to the ability of a system to dynamically engage with its environment through sensing and action, allowing it to modify its behavior in response to specific goals or uncertainties. Unlike passive systems that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Yian Li , Xiaoyu Guo , Hao Zhang , Shuiwang Li , Xiaowei Dai

Peripheral vision plays a significant role in human perception and orientation. However, its relevance for human-computer interaction, especially head-mounted displays, has not been fully explored yet. In the past, a few specialized…

Human-Computer Interaction · Computer Science 2023-02-17 Matthias Albrecht , Lorenz Assländer , Harald Reiterer , Stephan Streuber

Invisible persons are seen in fiction stories only, but in the real world it is proved that invisibility is possible. This paper describes the creation of invisibility with the help of technologies like Optical camouflage; Image based…

Other Computer Science · Computer Science 2014-04-17 Vasireddy Srikanth , Pillem Ramesh

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski