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Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of…

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

We study the problem of graph structure identification, i.e., of recovering the graph of dependencies among time series. We model these time series data as components of the state of linear stochastic networked dynamical systems. We assume…

Machine Learning · Computer Science 2023-06-29 Sérgio Machado , Anirudh Sridhar , Paulo Gil , Jorge Henriques , José M. F. Moura , Augusto Santos

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Wei Mao , Miaomiao Liu , Mathieu Salzmann

Pedestrian trajectory prediction is an essential and challenging task for a variety of real-life applications such as autonomous driving and robotic motion planning. Besides generating a single future path, predicting multiple plausible…

Computer Vision and Pattern Recognition · Computer Science 2022-06-14 Lihuan Li , Maurice Pagnucco , Yang Song

Skeleton-based action recognition has achieved remarkable results in human action recognition with the development of graph convolutional networks (GCNs). However, the recent works tend to construct complex learning mechanisms with…

Computer Vision and Pattern Recognition · Computer Science 2025-09-15 Dongjingdin Liu , Pengpeng Chen , Miao Yao , Yijing Lu , Zijie Cai , Yuxin Tian

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

Accurate temporal segmentation of human actions is critical for intelligent robots in collaborative settings, where a precise understanding of sub-activity labels and their temporal structure is essential. However, the inherent noise in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hao Xing , Kai Zhe Boey , Yuankai Wu , Darius Burschka , Gordon Cheng

In the context of dynamic emission tomography, the conventional processing pipeline consists of independent image reconstruction of single time frames, followed by the application of a suitable kinetic model to time activity curves (TACs)…

Applications · Statistics 2018-08-28 Michele Scipioni , Stefano Pedemonte , Maria Filomena Santarelli , Luigi Landini

Many scientific and engineering processes produce spatially unstructured data. However, most data-driven models require a feature matrix that enforces both a set number and order of features for each sample. They thus cannot be easily…

Machine Learning · Computer Science 2021-09-30 Francis Ogoke , Kazem Meidani , Amirreza Hashemi , Amir Barati Farimani

Conventional image retrieval techniques for Structure-from-Motion (SfM) suffer from the limit of effectively recognizing repetitive patterns and cannot guarantee to create just enough match pairs with high precision and high recall. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-09-18 Shen Yan , Yang Pen , Shiming Lai , Yu Liu , Maojun Zhang

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

Graph convolutional networks (GCNs) are an effective skeleton-based human action recognition (HAR) technique. GCNs enable the specification of CNNs to a non-Euclidean frame that is more flexible. The previous GCN-based models still have a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Faisal Mehmood , Xin Guo , Enqing Chen , Muhammad Azeem Akbar , Arif Ali Khan , Sami Ullah

Better machine understanding of pedestrian behaviors enables faster progress in modeling interactions between agents such as autonomous vehicles and humans. Pedestrian trajectories are not only influenced by the pedestrian itself but also…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Abduallah Mohamed , Kun Qian , Mohamed Elhoseiny , Christian Claudel

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic…

Robotics · Computer Science 2025-09-11 Ce Guo , Xieyuanli Chen , Zhiwen Zeng , Zirui Guo , Yihong Li , Haoran Xiao , Dewen Hu , Huimin Lu

Prediction of human motions is key for safe navigation of autonomous robots among humans. In cluttered environments, several motion hypotheses may exist for a pedestrian, due to its interactions with the environment and other pedestrians.…

Robotics · Computer Science 2020-11-17 Bruno Brito , Hai Zhu , Wei Pan , Javier Alonso-Mora

Graph-based reasoning over skeleton data has emerged as a promising approach for human action recognition. However, the application of prior graph-based methods, which predominantly employ whole temporal sequences as their input, to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Lukas Hedegaard , Negar Heidari , Alexandros Iosifidis

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

We propose a computational framework to learn stylisation patterns from example drawings or writings, and then generate new trajectories that possess similar stylistic qualities. We particularly focus on the generation and stylisation of…

Computer Vision and Pattern Recognition · Computer Science 2017-10-04 Daniel Berio , Memo Akten , Frederic Fol Leymarie , Mick Grierson , Réjean Plamondon

Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Jingyao Wang , Emmanuel Bergeret , Issam Falih