Related papers: Wost Case in Voting and Bargaining
We revisit the recent breakthrough result of Gkatzelis et al. on (single-winner) metric voting, which showed that the optimal distortion of 3 can be achieved by a mechanism called Plurality Matching. The rule picks an arbitrary candidate…
We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…
We consider an agent community wishing to decide on several binary issues by means of issue-by-issue majority voting. For each issue and each agent, one of the two options is better than the other. However, some of the agents may be…
We propose models for lobbying in a probabilistic environment, in which an actor (called "The Lobby") seeks to influence voters' preferences of voting for or against multiple issues when the voters' preferences are represented in terms of…
All-pay auctions, a common mechanism for various human and agent interactions, suffers, like many other mechanisms, from the possibility of players' failure to participate in the auction. We model such failures, and fully characterize…
We study the House Allocation problem (also known as the Assignment problem), i.e., the problem of allocating a set of objects among a set of agents, where each agent has ordinal preferences (possibly involving ties) over a subset of the…
We consider the mechanism design problem of a principal allocating a single good to one of several agents without monetary transfers. Each agent desires the good and uses it to create value for the principal. We designate this value as the…
It is widely believed that computing payments needed to induce truthful bidding is somehow harder than simply computing the allocation. We show that the opposite is true: creating a randomized truthful mechanism is essentially as easy as a…
We study revenue maximization when a seller offers $k$ identical units to ex ante heterogeneous, unit-demand buyers. While anonymous pricing can be $\Theta(\log k)$ worse than optimal in general multi-unit environments, we show that this…
To make a joint decision, agents (or voters) are often required to provide their preferences as linear orders. To determine a winner, the given linear orders can be aggregated according to a voting protocol. However, in realistic settings,…
We study auction design in the celebrated interdependence model introduced by Milgrom and Weber [1982], where a mechanism designer allocates a good, maximizing the value of the agent who receives it, while inducing truthfulness using…
We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting…
In this work we study the metric distortion problem in voting theory under a limited amount of ordinal information. Our primary contribution is threefold. First, we consider mechanisms which perform a sequence of pairwise comparisons…
This paper studies some basic problems in a multiple-object auction model using methodologies from theoretical computer science. We are especially concerned with situations where an adversary bidder knows the bidding algorithms of all the…
We study how governments promote social welfare through the design of contracting environments. We model the regulation of contracting as default delegation: the government chooses a delegation set of contract terms it is willing to…
In robust combinatorial optimization with discrete uncertainty, two general approximation algorithms are frequently used, which are both based on constructing a single scenario representing the whole uncertainty set. In the midpoint method,…
This paper introduces a novel binary stability property for voting rules-called binary self-selectivity-by which a society considering whether to replace its voting rule using itself in pairwise elections will choose not to do so. In…
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…
Anonymous voting is a voting method of hiding the link between a vote and a voter, the context of which ranges from governmental elections to decision making in small groups like councils or companies. In this paper, we propose a quantum…
We study social choice rules under the utilitarian distortion framework, with an additional metric assumption on the agents' costs over the alternatives. In this approach, these costs are given by an underlying metric on the set of all…