English
Related papers

Related papers: VR Hackathon with Goethe Institute: Lessons Learne…

200 papers

In this work, we present (i) a novel approach how artificial intelligence can support in the therapy for better concentration of children with Attention Deficit Hyperactivity Disorder (ADHD) through motivational attention training with a…

Human-Computer Interaction · Computer Science 2024-05-07 Birte Richter , Ira-Katharina Petras , Anna-Lisa Vollmer , Ayla Luong , Michael Siniatchkin , Britta Wrede

Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of…

Human-Computer Interaction · Computer Science 2025-08-05 Zhuangze Hou , Jingze Tian , Nianlong Li , Farong Ren , Can Liu

Global conflicts and trouble spots have thrown the world into turmoil. Intelligence services have never been as necessary as they are today when it comes to providing political decision-makers with concrete, accurate, and up-to-date…

Computers and Society · Computer Science 2025-05-13 Lars Berger , Uwe M. Borghoff , Gerhard Conrad , Stefan Pickl

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experiment, 18 participants (14 from…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Zhengxin Zhang , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Creating meaningful visual narratives through human-AI collaboration requires understanding how text-image intertextuality emerges when textual intentions meet AI-generated visuals. We conducted a three-phase qualitative study with 15…

Human-Computer Interaction · Computer Science 2025-11-06 Mengyao Guo , Kexin Nie , Ze Gao , Black Sun , Xueyang Wang , Jinda Han , Xingting Wu

Collaborative AI experimentation in industry and academia requires environments that support rapid trials while maintaining controlled access, organisational isolation, and traceable workflows. Although interest in AI sandboxes is…

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

Human-Computer Interaction · Computer Science 2017-02-09 Alina Striner , Jennifer Preece

Deep networks have brought significant advances in robot perception, enabling to improve the capabilities of robots in several visual tasks, ranging from object detection and recognition to pose estimation, semantic scene segmentation and…

Robotics · Computer Science 2019-04-03 Fabio Cermelli , Massimiliano Mancini , Elisa Ricci , Barbara Caputo

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

The ability to jointly understand the geometry of objects and plan actions for manipulating them is crucial for intelligent agents. We refer to this ability as geometric planning. Recently, many interactive environments have been proposed…

Machine Learning · Computer Science 2020-07-23 Ankit Goyal , Jia Deng

With the rapid adoption of Generative AI (GenAI) tools, software engineering educators have grappled with how best to incorporate them into the classroom. While some research discusses the use of GenAI in the context of learning to code,…

Software Engineering · Computer Science 2025-06-30 Victoria Jackson , Susannah Liu , Andre van der Hoek

In this study, we address the issue of enabling an artificial intelligence agent to execute complex language instructions within virtual environments. In our framework, we assume that these instructions involve intricate linguistic…

Artificial Intelligence · Computer Science 2024-07-15 Zoya Volovikova , Alexey Skrynnik , Petr Kuderov , Aleksandr I. Panov

Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used.…

Human-Computer Interaction · Computer Science 2025-08-15 Yiannos Demetriou , Manasvi Parikh , Sara Eskandari , Westley Weimer , Madeline Endres

We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…

Human-Computer Interaction · Computer Science 2019-04-04 Xu Xie , Hangxin Liu , Zhenliang Zhang , Yuxing Qiu , Feng Gao , Siyuan Qi , Yixin Zhu , Song-Chun Zhu

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng