Related papers: S2R-DepthNet: Learning a Generalizable Depth-speci…
Learning on synthetic data and transferring the resulting properties to their real counterparts is an important challenge for reducing costs and increasing safety in machine learning. In this work, we focus on autoencoder architectures and…
Understanding the 3D structure of a scene is of vital importance, when it comes to developing fully autonomous robots. To this end, we present a novel deep learning based framework that estimates depth, surface normals and surface curvature…
We present a framework to translate between 2D image views and 3D object shapes. Recent progress in deep learning enabled us to learn structure-aware representations from a scene. However, the existing literature assumes that pairs of…
Comprehensive semantic segmentation is one of the key components for robust scene understanding and a requirement to enable autonomous driving. Driven by large scale datasets, convolutional neural networks show impressive results on this…
Effectively parsing the facade is essential to 3D building reconstruction, which is an important computer vision problem with a large amount of applications in high precision map for navigation, computer aided design, and city generation…
Monocular depth estimation is an essential task for scene understanding. The underlying structure of objects and stuff in a complex scene is critical to recovering accurate and visually-pleasing depth maps. Global structure conveys scene…
We propose DeepV2D, an end-to-end deep learning architecture for predicting depth from video. DeepV2D combines the representation ability of neural networks with the geometric principles governing image formation. We compose a collection of…
This work proposes a new method for place recognition based on the scene architecture. From depth video, we compute the 3D model and we derive and describe geometrically the 2D map from which the scene descriptor is deduced to constitute…
Surface normal holds significant importance in visual environmental perception, serving as a source of rich geometric information. However, the state-of-the-art (SoTA) surface normal estimators (SNEs) generally suffer from an unsatisfactory…
We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often…
Deep learning has demonstrated its power in image rectification by leveraging the representation capacity of deep neural networks via supervised training based on a large-scale synthetic dataset. However, the model may overfit the synthetic…
3D reconstruction from a single view image is a long-standing prob-lem in computer vision. Various methods based on different shape representations(such as point cloud or volumetric representations) have been proposed. However,the 3D shape…
The use of pretrained backbones with fine-tuning has been successful for 2D vision and natural language processing tasks, showing advantages over task-specific networks. In this work, we introduce a pretrained 3D backbone, called {\SST},…
Complex visual scenes that are composed of multiple objects, each with attributes, such as object name, location, pose, color, etc., are challenging to describe in order to train neural networks. Usually,deep learning networks are trained…
Developing deep learning techniques for geometric data is an active and fruitful research area. This paper tackles the problem of sphere-type surface learning by developing a novel surface-to-image representation. Using this representation…
Deep neural networks (DNNs) achieve remarkable predictive performance but remain difficult to interpret, largely due to overparameterization that obscures the minimal structure required for interpretation. Here we introduce DeepIn, a…
State-of-the-art stereo matching networks have difficulties in generalizing to new unseen environments due to significant domain differences, such as color, illumination, contrast, and texture. In this paper, we aim at designing a…
Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary…
In architecture and computer-aided design, wireframes (i.e., line-based models) are widely used as basic 3D models for design evaluation and fast design iterations. However, unlike a full design file, a wireframe model lacks critical…
Procedural models are being widely used to synthesize scenes for graphics, gaming, and to create (labeled) synthetic datasets for ML. In order to produce realistic and diverse scenes, a number of parameters governing the procedural models…