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Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain…

Graphics · Computer Science 2019-10-24 Julian Iseringhausen , Matthias B. Hullin

Inverse rendering aims to reconstruct geometry and reflectance of objects from images. Despite recent progress, existing methods often produces inaccurate reconstructions that are sensitive to ambient illumination conditions. Here we…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Hoon-Gyu Chung , Jinnyeong Kim , Hyunwoo Kang , Seung-Hwan Baek

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Keyang Ye , Tianjia Shao , Kun Zhou

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry,…

Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Ji Hyun Seo , Byounhyun Yoo , Gerard Jounghyun Kim

We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Chengyu Wang , Isabella Bennett , Henry Scott , Liang Zhang , Mei Chen , Hao Li , Rui Zhao

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Xi Chen , Sida Peng , Dongchen Yang , Yuan Liu , Bowen Pan , Chengfei Lv , Xiaowei Zhou

We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Iris Zheng , Guojun Tang , Alexander Doronin , Paul Teal , Fang-Lue Zhang

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rui Xu , Wenyue Chen , Jiepeng Wang , Yuan Liu , Peng Wang , Cheng Lin , Shiqing Xin , Xin Li , Wenping Wang , Taku Komura

Recently, reconstructing scenes from a single panoramic image using advanced 3D Gaussian Splatting (3DGS) techniques has attracted growing interest. Panoramic images offer a 360$\times$ 180 field of view (FoV), capturing the entire scene in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Zhijie Shen , Chunyu Lin , Shujuan Huang , Lang Nie , Kang Liao , Yao Zhao

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Krzysztof Byrski , Grzegorz Wilczyński , Weronika Smolak-Dyżewska , Piotr Borycki , Dawid Baran , Sławomir Tadeja , Przemysław Spurek

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jiangbei Hu , Weichao Song , Shibo Yu , Mohan Wang , Zihan Yi , Rui Wu , Mingkang Xiang , Na Lei , Shengfa Wang , Zhongxuan Luo , Ying He

We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit in real time with the global illumination of diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Junxuan Li , Chen Cao , Gabriel Schwartz , Rawal Khirodkar , Christian Richardt , Tomas Simon , Yaser Sheikh , Shunsuke Saito

Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Sebastian Weiss , Derek Bradley

We propose a neural inverse rendering approach that jointly reconstructs geometry, spatially varying reflectance, and lighting conditions from multi-view images captured under varying directional lighting. Unlike prior multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Xu Cao , Takafumi Taketomi

Accurate reconstruction of reflective surfaces remains a fundamental challenge in computer vision, with broad applications in real-time virtual reality and digital content creation. Although 3D Gaussian Splatting (3DGS) enables efficient…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Yufei Han , Chu Zhou , Youwei Lyu , Qi Chen , Si Li , Boxin Shi , Yunpeng Jia , Heng Guo , Zhanyu Ma

Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent…

Graphics · Computer Science 2025-03-31 Kaiwen Jiang , Venkataram Sivaram , Cheng Peng , Ravi Ramamoorthi

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong