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Related papers: Visual Room Rearrangement

200 papers

Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Benefiting from language flexibility and compositionality, humans naturally intend to use language to command an embodied agent for complex tasks such as navigation and object manipulation. In this work, we aim to fill the blank of the last…

Robotics · Computer Science 2022-08-18 Kaizhi Zheng , Xiaotong Chen , Odest Chadwicke Jenkins , Xin Eric Wang

Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such…

Artificial Intelligence · Computer Science 2025-06-03 Muhammad Qasim Ali , Saeejith Nair , Alexander Wong , Yuchen Cui , Yuhao Chen

Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and…

Robotics · Computer Science 2025-07-30 Liu Dai , Haina Wang , Weikang Wan , Hao Su

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Changan Chen , Sagnik Majumder , Ziad Al-Halah , Ruohan Gao , Santhosh Kumar Ramakrishnan , Kristen Grauman

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Building a general-purpose intelligent home-assistant agent skilled in diverse tasks by human commands is a long-term blueprint of embodied AI research, which poses requirements on task planning, environment modeling, and object…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Xinyu Xu , Shengcheng Luo , Yanchao Yang , Yong-Lu Li , Cewu Lu

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

Recent advances in deep reinforcement learning and scalable photorealistic simulation have led to increasingly mature embodied AI for various visual tasks, including navigation. However, while impressive progress has been made for teaching…

Robotics · Computer Science 2023-10-16 Naoki Yokoyama , Qian Luo , Dhruv Batra , Sehoon Ha

Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We…

Computer Vision and Pattern Recognition · Computer Science 2017-04-25 Hamid Izadinia , Qi Shan , Steven M. Seitz

This paper addresses the gap between general-purpose text embeddings and the specific demands of item retrieval tasks. We demonstrate the shortcomings of existing models in capturing the nuances necessary for zero-shot performance on item…

Information Retrieval · Computer Science 2024-03-01 Yuxuan Lei , Jianxun Lian , Jing Yao , Mingqi Wu , Defu Lian , Xing Xie

We study the understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Yixin Chen , Qing Li , Deqian Kong , Yik Lun Kei , Song-Chun Zhu , Tao Gao , Yixin Zhu , Siyuan Huang

Embodied agents operating in household environments must interpret ambiguous and under-specified human instructions. A capable household robot should recognize ambiguity and ask relevant clarification questions to infer the user intent…

Artificial Intelligence · Computer Science 2025-10-06 Ram Ramrakhya , Matthew Chang , Xavier Puig , Ruta Desai , Zsolt Kira , Roozbeh Mottaghi

Generating 3D visual scenes is at the forefront of visual generative AI, but current 3D generation techniques struggle with generating scenes with multiple high-resolution objects. Here we introduce Lay-A-Scene, which solves the task of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Ohad Rahamim , Hilit Segev , Idan Achituve , Yuval Atzmon , Yoni Kasten , Gal Chechik

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 George Eskandar , Fengyi Shen , Mohammad Altillawi , Dong Chen , Yang Bai , Liudi Yang , Ziyuan Liu

We present a novel approach for relocalization or place recognition, a fundamental problem to be solved in many robotics, automation, and AR applications. Rather than relying on often unstable appearance information, we consider a situation…

Robotics · Computer Science 2022-08-30 Lan Hu , Zhongwei Luo , Runze Yuan , Yuchen Cao , Jiaxin Wei , Kai Wangand Laurent Kneip

A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput…

Robotics · Computer Science 2023-01-18 Mario Szegedy , Jingjin Yu

Recent years have seen embodied visual navigation advance in two distinct directions: (i) in equipping the AI agent to follow natural language instructions, and (ii) in making the navigable world multimodal, e.g., audio-visual navigation.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Sudipta Paul , Amit K. Roy-Chowdhury , Anoop Cherian

As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…

Human-Computer Interaction · Computer Science 2026-03-09 Patrick Tresset , Markus Wulfmeier

Imitation learning (IL) has proven effective across a wide range of manipulation tasks. However, IL policies often struggle when faced with out-of-distribution observations; for instance, when the target object is in a previously unseen…

Robotics · Computer Science 2025-09-23 Yinlong Dai , Andre Keyser , Dylan P. Losey