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Recommender systems are embracing conversational technologies to obtain user preferences dynamically, and to overcome inherent limitations of their static models. A successful Conversational Recommender System (CRS) requires proper handling…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
The production of goods we buy on a daily basis accounts for a large portion of greenhouse gas emissions. Although consumers have the power to influence industries' behavior through their demand, making sustainable purchases is challenging.…
User studies are paramount for advancing science. However, researchers face several barriers when performing them despite the existence of supporting tools. In this work, we study how existing tools and their features cope with previously…
Successful development of software systems involves efficient navigation among software artifacts. One state-of-practice approach to structure information is to establish trace links between artifacts, a practice that is also enforced by…
Meetings often suffer from a lack of intentionality, such as unclear goals and straying off-topic. Identifying goals and maintaining their clarity throughout a meeting is challenging, as discussions and uncertainties evolve. Yet meeting…
Visualization design study research methodologies emphasize the need for reflection to generate knowledge. And yet, there is very little guidance in the literature specifying what reflection in the context of design studies actually…
In Conversational Recommendation Systems (CRS), a user can provide feedback on recommended items at each interaction turn, leading the CRS towards more desirable recommendations. Currently, different types of CRS offer various possibilities…
This study examines the development of reflective practice among students on a four-year work-based Software Engineering program. Using two established models of reflection - Boud et al.'s Model of Reflective Process and Bain et al.'s 5R…
The science of Human-Computer Interaction (HCI) is populated by isolated empirical findings, often tied to specific technologies, designs, and tasks. This situation probably lies in observing the wrong object of study, that is to say,…
There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions…
Recent text-to-image diffusion models achieve impressive visual quality through extensive scaling of training data and model parameters, yet they often struggle with complex scenes and fine-grained details. Inspired by the self-reflection…
Real-time reflection plays a vital role in synchronous communication. It enables users to adjust their communication strategies dynamically, thereby improving the effectiveness of their communication. Generative AI holds significant…
The proliferation of eye tracking in high-stakes domains - such as healthcare, marketing and surveillance - underscores the need for researchers to be ethically aware when employing this technology. Although privacy and ethical guidelines…
Reminiscence, the act of revisiting past memories, is crucial for self-reflection and social interaction, significantly enhancing psychological well-being, life satisfaction, and self-identity among older adults. In HCI and CSCW, there is…
The role of trust within Human-Computer Interaction is being redefined. With the increasing omnipresence, autonomy, and opacity of technology, users often struggle to understand the capabilities and limitations of systems. In this article,…
Large language models have advanced rapidly, from pattern recognition to emerging forms of reasoning, yet they remain confined to linguistic simulation rather than grounded understanding. They can produce fluent outputs that resemble…
Information retrieval (IR) and recommender systems (RS) have been employed for addressing search tasks executed during literature review and the overall scholarly communication lifecycle. Majority of the studies have concentrated on…
Augmented Reality (AR) is a promising medium for guiding users through tasks, yet its impact on fostering deeper task understanding remains underexplored. This paper investigates the impact of reflective prompts -- strategic questions that…
In this workshop paper, we discuss the potential for measures of user-centric benefits (such as emotional well-being) that could be explored when evaluating explainable AI (XAI) systems within the arts. As a background to this, we draw from…