Related papers: Fully Convolutional Scene Graph Generation
Recent advancements in text-to-image generation have been propelled by the development of diffusion models and multi-modality learning. However, since text is typically represented sequentially in these models, it often falls short in…
Face detection is challenging as faces in images could be present at arbitrary locations and in different scales. We propose a three-stage cascade structure based on fully convolutional neural networks (FCNs). It first proposes the…
Scene parsing, or semantic segmentation, consists in labeling each pixel in an image with the category of the object it belongs to. It is a challenging task that involves the simultaneous detection, segmentation and recognition of all the…
Brand recognition is a very challenging topic with many useful applications in localization recognition, advertisement and marketing. In this paper we present an automatic graphic logo detection system that robustly handles unconstrained…
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we…
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…
Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…
Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…
Graph Neural Networks (GNNs) have received increasing attention in many fields. However, due to the lack of prior graphs, their use for semantic labeling has been limited. Here, we propose a novel architecture called the Self-Constructing…
Scene recognition is currently one of the top-challenging research fields in computer vision. This may be due to the ambiguity between classes: images of several scene classes may share similar objects, which causes confusion among them.…
Graph based representation has been widely used in modelling spatio-temporal relationships in video understanding. Although effective, existing graph-based approaches focus on capturing the human-object relationships while ignoring…
Scene Graph Generation (SGG) remains a challenging visual understanding task due to its compositional property. Most previous works adopt a bottom-up two-stage or a point-based one-stage approach, which often suffers from high time…
Scene Graph Generation (SGG) aims to extract a detailed graph structure from an image, a representation that holds significant promise as a robust intermediate step for complex downstream tasks like reasoning for embodied agents. However,…
Robotic grasp detection for novel objects is a challenging task, but for the last few years, deep learning based approaches have achieved remarkable performance improvements, up to 96.1% accuracy, with RGB-D data. In this paper, we propose…
With the rapid advances in generative adversarial networks (GANs), the visual quality of synthesised scenes keeps improving, including for complex urban scenes with applications to automated driving. We address in this work a continual…
Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in…
Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection,…
Scene Graph Generation (SGG) remains a challenging task due to its compositional property. Previous approaches improve prediction efficiency through end-to-end learning. However, these methods exhibit limited performance as they assume…
Visual Commonsense Reasoning, which is regarded as one challenging task to pursue advanced visual scene comprehension, has been used to diagnose the reasoning ability of AI systems. However, reliable reasoning requires a good grasp of the…
To equip artificial intelligence with a comprehensive understanding towards a temporal world, video and 4D panoptic scene graph generation abstracts visual data into nodes to represent entities and edges to capture temporal relations.…