Related papers: A Shape-Aware Retargeting Approach to Transfer Hum…
Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
Human motion retargeting aims to transfer the motion of one person in a "driving" video or set of images to another person. Existing efforts leverage a long training video from each target person to train a subject-specific motion transfer…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a…
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…
Existing person video generation methods either lack the flexibility in controlling both the appearance and motion, or fail to preserve detailed appearance and temporal consistency. In this paper, we tackle the problem of motion transfer…
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a…
Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…
Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…
Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and…
Image retargeting changes the aspect ratio of images while aiming to preserve content and minimise noticeable distortion. Fast and high-quality methods are particularly relevant at present, due to the large variety of image and display…
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…
Reconstructing 3D human pose and shape from monocular videos is a well-studied but challenging problem. Common challenges include occlusions, the inherent ambiguities in the 2D to 3D mapping and the computational complexity of video…
Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ…
Video holds significance in computer graphics applications. Because of the heterogeneous of digital devices, retargeting videos becomes an essential function to enhance user viewing experience in such applications. In the research of video…
Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…
The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…