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Related papers: Hand tracking for immersive virtual reality: oppor…

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Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

With the rapid development of artificial intelligence technologies and wearable devices, egocentric vision understanding has emerged as a new and challenging research direction, gradually attracting widespread attention from both academia…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Xiang Li , Heqian Qiu , Lanxiao Wang , Hanwen Zhang , Chenghao Qi , Linfeng Han , Huiyu Xiong , Hongliang Li

We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the…

Human-Computer Interaction · Computer Science 2021-10-08 Henning Pohl , Aske Mottelson

In immersive augmented reality (IAR), users can wear a head-mounted display to see computer-generated images superimposed to their view of the world. IAR was shown to be beneficial across several domains, e.g., automotive, medicine, gaming…

Software Engineering · Computer Science 2020-01-07 Leonel Merino , Mircea Lungu , Christoph Seidl

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition…

Human-Computer Interaction · Computer Science 2019-12-04 Jaehyun Nam , Hyesun Chung , Young ah Seong , Honggu Lee

Interactive evolution has shown the potential to create amazing and complex forms in both 2-D and 3-D settings. However, the algorithm is slow and users quickly become fatigued. We propose that the use of eye tracking for interactive…

Neural and Evolutionary Computing · Computer Science 2013-04-22 Nick Cheney , Jeff Clune , Jason Yosinski , Hod Lipson

Grabbing virtual objects is one of the essential tasks for Augmented, Virtual, and Mixed Reality applications. Modern applications usually use a simple pinch gesture for grabbing and moving objects. However, picking up objects by pinching…

Human-Computer Interaction · Computer Science 2022-02-23 Alexander Schäfer , Gerd Reis , Didier Stricker

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

3D hand pose tracking/estimation will be very important in the next generation of human-computer interaction. Most of the currently available algorithms rely on low-cost active depth sensors. However, these sensors can be easily interfered…

Computer Vision and Pattern Recognition · Computer Science 2016-10-25 Jiawei Zhang , Jianbo Jiao , Mingliang Chen , Liangqiong Qu , Xiaobin Xu , Qingxiong Yang

In recent years robots have become an important part of our day-to-day lives with various applications. Human-robot interaction creates a positive impact in the field of robotics to interact and communicate with the robots. Gesture…

Robotics · Computer Science 2024-09-11 Sajjad Hussain , Khizer Saeed , Almas Baimagambetov , Shanay Rab , Md Saad

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer

From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual displays using existing interaction techniques might cause…

Human-Computer Interaction · Computer Science 2021-05-13 Khanh-Duy Le , Tanh Quang Tran , Karol Chlasta , Krzysztof Krejtz , Morten Fjeld , Andreas Kunz

Sensing gloves have become important tools for teleoperation and robotic policy learning as they are able to provide rich signals like speed, acceleration and tactile feedback. A common approach to track gloved hands is to directly use the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Wenhui Cui , Ziyi Kou , Chuan Qin , Ergys Ristani , Li Guan

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…

Human-Computer Interaction · Computer Science 2022-01-11 Yiming Luo , Jialin Wang , Rongkai Shi , Hai-Ning Liang , Shan Luo

Sensor-based 3D hand tracking is still challenging despite the massive exploration of different sensing modalities in the past decades. This work describes the design, implementation, and evaluation of a novel induced magnetic field-based…

Systems and Control · Electrical Eng. & Systems 2022-07-19 Sizhen Bian , Kexuan Guo , Mengxi Liu , Bo Zhou , Paul Lukowicz

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire