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Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Hongchi Xia , Chih-Hao Lin , Hao-Yu Hsu , Quentin Leboutet , Katelyn Gao , Michael Paulitsch , Benjamin Ummenhofer , Shenlong Wang

The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Karthik Shivashankar

Spatial visualisation skills and interpretations are critical in the design professions, but traditionally difficult to effectively teach. Visualization and multimedia presentation studies show positive improvements in learner outcomes for…

Computers and Society · Computer Science 2016-06-14 James Birt , Dirk Hovorka , Jonathan Nelson

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

We introduce 3D4D, an interactive 4D visualization framework that integrates WebGL with Supersplat rendering. It transforms static images and text into coherent 4D scenes through four core modules and employs a foveated rendering strategy…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Yunhong He , Zhengqing Yuan , Zhengzhong Tu , Yanfang Ye , Lichao Sun

World models have garnered increasing attention in the development of artificial general intelligence (AGI), serving as computational frameworks for learning representations of the external world and forecasting future states. While early…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Ningwei Xie , Zizi Tian , Lei Yang , Xiao-Ping Zhang , Meng Guo , Jie Li

4-dimensional optics is here introduced axiomatically as the space that supports a Universal wave equation which is applied to the postulated Higgs field. Self-guiding of this field is shown to produce all the modes necessary to provide…

High Energy Physics - Theory · Physics 2007-05-23 Jose B. Almeida

Strong dynamics constitutes one of the pillars of the standard model of particle interactions, and it accounts for the bulk of the visible matter in the universe. It is therefore a well posed question to ask if the rest of the universe can…

High Energy Physics - Phenomenology · Physics 2012-01-24 Francesco Sannino

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

This paper proposes a unified software architecture for visualization and simulation based on a design targeting an N-dimensional space. The contributions of this study are twofold. First, it presents an architectural configuration that…

Computational Geometry · Computer Science 2026-04-07 Hirohito Arai

3D vector graphics play a crucial role in various applications including 3D shape retrieval, conceptual design, and virtual reality interactions due to their ability to capture essential structural information with minimal representation.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Chuang Wang , Haitao Zhou , Ling Luo , Qian Yu

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

Over the last decade, the term spatial computing has grown to have two different, though not entirely unrelated, definitions. The first definition of spatial computing stems from industry, where it refers primarily to new kinds of…

Social and Information Networks · Computer Science 2019-10-16 Benjamin Adams

Standing at the intersection of science and art, artistic data visualization has gained popularity in recent years and emerged as a significant domain. Despite more than a decade since the field's conceptualization, a noticeable gap remains…

Human-Computer Interaction · Computer Science 2025-02-10 Xingyu Lan , Yifan Wang , Lingyu Peng , Xiaofan Ma

The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points in a high-dimensional space and concepts are represented by regions in this space. Our recent…

Artificial Intelligence · Computer Science 2017-12-08 Lucas Bechberger , Kai-Uwe Kühnberger

The effective design and delivery of assessments in a wide variety of evolving educational environments remains a challenging problem. Proposals have included the use of learning dashboards, peer learning environments, and grading support…

Human-Computer Interaction · Computer Science 2019-10-15 Kendra M. L. Cooper , Hassan Khosravi

Previous works leveraging video models for image-to-3D scene generation tend to suffer from geometric distortions and blurry content. In this paper, we renovate the pipeline of image-to-3D scene generation by unlocking the potential of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Yuhao Wan , Lijuan Liu , Jingzhi Zhou , Zihan Zhou , Xuying Zhang , Dongbo Zhang , Shaohui Jiao , Qibin Hou , Ming-Ming Cheng

This fourth and last tome is focusing on describing the envisioned works for a project that has been presented in the preceding tome. It is about a new approach dedicated to the coding of still and moving pictures, trying to bridge the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-14 Olivier Guye

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

Human-Computer Interaction · Computer Science 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu
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