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A room's acoustic properties are a product of the room's geometry, the objects within the room, and their specific positions. A room's acoustic properties can be characterized by its impulse response (RIR) between a source and listener…

Sound · Computer Science 2024-01-17 Mason Wang , Samuel Clarke , Jui-Hsien Wang , Ruohan Gao , Jiajun Wu

Implicit neural representations (INRs) are a rapidly growing research field, which provides alternative ways to represent multimedia signals. Recent applications of INRs include image super-resolution, compression of high-dimensional…

The estimation of room impulse responses (RIRs) between static loudspeaker and microphone locations can be done using a number of well-established measurement and inference procedures. While these procedures assume a time-invariant acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-14 Kathleen MacWilliam , Thomas Dietzen , Randall Ali , Toon van Waterschoot

Room impulse response (RIR), which measures the sound propagation within an environment, is critical for synthesizing high-fidelity audio for a given environment. Some prior work has proposed representing RIR as a neural field function of…

Sound · Computer Science 2023-09-29 Susan Liang , Chao Huang , Yapeng Tian , Anurag Kumar , Chenliang Xu

Recent neural room impulse response (RIR) estimators typically comprise an encoder for reference audio analysis and a generator for RIR synthesis. Especially, it is the performance of the generator that directly influences the overall…

Sound · Computer Science 2023-11-07 Sungho Lee , Hyeong-Seok Choi , Kyogu Lee

Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are…

Machine Learning · Computer Science 2023-06-21 Filip Szatkowski , Karol J. Piczak , Przemysław Spurek , Jacek Tabor , Tomasz Trzciński

Measuring room impulse responses (RIRs) at multiple spatial points is a time-consuming task, while simulations require detailed knowledge of the room's acoustic environment. In prior work, we proposed a method for estimating the early part…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-16 Kathleen MacWilliam , Thomas Dietzen , Toon van Waterschoot

Sound propagation is the process by which sound energy travels through a medium, such as air, to the surrounding environment as sound waves. The room impulse response (RIR) describes this process and is influenced by the positions of the…

Sound · Computer Science 2024-09-25 Anton Jeran Ratnarajah

Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-07 Ben Heritage , Fiona Ryder , Michael McLoughlin , Karolina Prawda

Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…

Sound · Computer Science 2020-10-22 Paul Callens , Milos Cernak

A method is presented for estimating and reconstructing the sound field within a room using physics-informed neural networks. By incorporating a limited set of experimental room impulse responses as training data, this approach combines…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-03 Xenofon Karakonstantis , Diego Caviedes-Nozal , Antoine Richard , Efren Fernandez-Grande

The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-08 Zeyu Xu , Adrian Herzog , Alexander Lodermeyer , Emanuël A. P. Habets , Albert G. Prinn

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer…

Sound · Computer Science 2026-05-04 Akira Takahashi , Ryosuke Sawata , Shusuke Takahashi , Yuki Mitsufuji

A study is presented in which a contrastive learning approach is used to extract low-dimensional representations of the acoustic environment from single-channel, reverberant speech signals. Convolution of room impulse responses (RIRs) with…

Audio and Speech Processing · Electrical Eng. & Systems 2023-03-14 Philipp Götz , Cagdas Tuna , Andreas Walther , Emanuël A. P. Habets

This paper presents BUT ReverbDB - a dataset of real room impulse responses (RIR), background noises and re-transmitted speech data. The retransmitted data includes LibriSpeech test-clean, 2000 HUB5 English evaluation and part of 2010 NIST…

Audio and Speech Processing · Electrical Eng. & Systems 2019-09-04 Igor Szoke , Miroslav Skacel , Ladislav Mosner , Jakub Paliesek , Jan "Honza" Cernocky

This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-06 Jacob Bitterman , Daniel Levi , Hilel Hagai Diamandi , Sharon Gannot , Tal Rosenwein

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Kyung Yun Lee , Nils Meyer-Kahlen , Karolina Prawda , Vesa Välimäki , Sebastian J. Schlecht

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Mahnoor Fatima Saad , Sagnik Majumder , Kristen Grauman , Ziad Al-Halah

Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…

Sound · Computer Science 2021-04-22 Jaejun Lee , Donmoon Lee , Hyeong-Seok Choi , Kyogu Lee

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par