Related papers: AttrLostGAN: Attribute Controlled Image Synthesis …
We present an approach to synthesizing photographic images conditioned on semantic layouts. Given a semantic label map, our approach produces an image with photographic appearance that conforms to the input layout. The approach thus…
Previous text-to-image synthesis algorithms typically use explicit textual instructions to generate/manipulate images accurately, but they have difficulty adapting to guidance in the form of coarsely matched texts. In this work, we attempt…
Controllable painting generation plays a pivotal role in image stylization. Currently, the control way of style transfer is subject to exemplar-based reference or a random one-hot vector guidance. Few works focus on decoupling the intrinsic…
Controllable image synthesis with user scribbles has gained huge public interest with the recent advent of text-conditioned latent diffusion models. The user scribbles control the color composition while the text prompt provides control…
We introduce FacadeNet, a deep learning approach for synthesizing building facade images from diverse viewpoints. Our method employs a conditional GAN, taking a single view of a facade along with the desired viewpoint information and…
Typical engineering design tasks require the effort to modify designs iteratively until they meet certain constraints, i.e., performance or attribute requirements. Past work has proposed ways to solve the inverse design problem, where…
Facial expression transfer and reenactment has been an important research problem given its applications in face editing, image manipulation, and fabricated videos generation. We present a novel method for image-based facial expression…
We introduce \textit{Preserve Anything}, a novel method for controlled image synthesis that addresses key limitations in object preservation and semantic consistency in text-to-image (T2I) generation. Existing approaches often fail (i) to…
Image attribute transfer aims to change an input image to a target one with expected attributes, which has received significant attention in recent years. However, most of the existing methods lack the ability to de-correlate the target…
Flow-based generative models show great potential in image synthesis due to its reversible pipeline and exact log-likelihood target, yet it suffers from weak ability for conditional image synthesis, especially for multi-label or unaware…
Most existing text-to-image synthesis tasks are static single-turn generation, based on pre-defined textual descriptions of images. To explore more practical and interactive real-life applications, we introduce a new task - Interactive…
Existing image generator networks rely heavily on spatial convolutions and, optionally, self-attention blocks in order to gradually synthesize images in a coarse-to-fine manner. Here, we present a new architecture for image generators,…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…
In this paper, we present a novel approach to synthesize realistic images based on their semantic layouts. It hypothesizes that for objects with similar appearance, they share similar representation. Our method establishes dependencies…
Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation…
Research exploring CycleGAN-based synthetic image generation has recently accelerated in the medical community, as it is able to leverage unpaired datasets effectively. However, clinical acceptance of these synthetic images pose a…
Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material control method to augment input material maps based on…
Building facial analysis systems that generalize to extreme variations in lighting and facial expressions is a challenging problem that can potentially be alleviated using natural-looking synthetic data. Towards that, we propose LEGAN, a…
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…