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Related papers: CLAMGen: Closed-Loop Arm Motion Generation via Mul…

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We propose a new low-cost machine-learning-based methodology which assists designers in reducing the gap between the problem and the solution in the design process. Our work applies reinforcement learning (RL) to find the optimal…

Machine Learning · Computer Science 2019-03-14 Junyoung Choi , Minsung Hyun , Nojun Kwak

Reinforcement learning (RL) has shown promise in generating robust locomotion policies for bipedal robots, but often suffers from tedious reward design and sensitivity to poorly shaped objectives. In this work, we propose a structured…

Robotics · Computer Science 2026-01-01 Kejun Li , Zachary Olkin , Yisong Yue , Aaron D. Ames

The emerging field of Reinforcement Learning (RL) has led to impressive results in varied domains like strategy games, robotics, etc. This handout aims to give a simple introduction to RL from control perspective and discuss three possible…

Machine Learning · Computer Science 2021-03-09 Farnaz Adib Yaghmaie , Lennart Ljung

Reinforcement learning (RL) has achieved remarkable success in various robotic tasks; however, its deployment in real-world scenarios, particularly in contact-rich environments, often overlooks critical safety and stability aspects.…

Robotics · Computer Science 2025-06-13 Heng Zhang , Gokhan Solak , Sebastian Hjorth , Arash Ajoudani

The problem of multi-robot navigation of connectivity maintenance is challenging in multi-robot applications. This work investigates how to navigate a multi-robot team in unknown environments while maintaining connectivity. We propose a…

Robotics · Computer Science 2021-09-20 Minghao Li , Yingrui Jie , Yang Kong , Hui Cheng

Humans naturally swing their arms during locomotion to regulate whole-body dynamics, reduce angular momentum, and help maintain balance. Inspired by this principle, we present a limb-level multi-agent reinforcement learning (RL) framework…

Robotics · Computer Science 2025-07-08 Ho Jae Lee , Se Hwan Jeon , Sangbae Kim

In this paper, we propose a deep reinforcement learning (DRL) solution to the grasping problem using 2.5D images as the only source of information. In particular, we developed a simulated environment where a robot equipped with a vacuum…

Robotics · Computer Science 2019-08-12 Alessia Bertugli , Paolo Galeone

Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task…

Robotics · Computer Science 2025-10-22 Ioannis Dadiotis , Mayank Mittal , Nikos Tsagarakis , Marco Hutter

Off-road navigation on vertically challenging terrain, involving steep slopes and rugged boulders, presents significant challenges for wheeled robots both at the planning level to achieve smooth collision-free trajectories and at the…

Robotics · Computer Science 2024-10-29 Tong Xu , Chenhui Pan , Xuesu Xiao

Current state-of-the-art crowd navigation approaches are mainly deep reinforcement learning (DRL)-based. However, DRL-based methods suffer from the issues of generalization and scalability. To overcome these challenges, we propose a method…

Robotics · Computer Science 2023-09-26 Hafiq Anas , Ong Wee Hong , Owais Ahmed Malik

Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate…

There is growing interest in reinforcement learning (RL) methods that leverage the simulator's derivatives to improve learning efficiency. While early gradient-based approaches have demonstrated superior performance compared to…

Robotics · Computer Science 2025-09-05 Joseph Amigo , Rooholla Khorrambakht , Elliot Chane-Sane , Nicolas Mansard , Ludovic Righetti

Action-constrained reinforcement learning (RL) is a widely-used approach in various real-world applications, such as scheduling in networked systems with resource constraints and control of a robot with kinematic constraints. While the…

Machine Learning · Computer Science 2021-08-03 Jyun-Li Lin , Wei Hung , Shang-Hsuan Yang , Ping-Chun Hsieh , Xi Liu

The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and…

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target…

Robotics · Computer Science 2025-05-12 Zixuan Wu , Sean Ye , Manisha Natarajan , Matthew C. Gombolay

Autonomous manipulation of granular media, such as sand, is crucial for applications in construction, excavation, and additive manufacturing. However, shaping granular materials presents unique challenges due to their high-dimensional…

Robotics · Computer Science 2025-09-10 Benedikt Kreis , Malte Mosbach , Anny Ripke , Muhammad Ehsan Ullah , Sven Behnke , Maren Bennewitz

Navigating robots safely and efficiently in crowded and complex environments remains a significant challenge. However, due to the dynamic and intricate nature of these settings, planning efficient and collision-free paths for robots to…

Robotics · Computer Science 2024-10-22 Zhuanglei Wen , Mingze Dong , Xiai Chen

Generating natural and physically feasible motions for legged robots has been a challenging problem due to its complex dynamics. In this work, we introduce a novel learning-based framework of autoregressive motion planner (ARMP) for…

Robotics · Computer Science 2023-03-29 Jeonghwan Kim , Tianyu Li , Sehoon Ha

In contact-rich tasks, while position trajectories are often easy to obtain, appropriate force commands are typically unknown. Although it is conceivable to generate force commands using a pretrained foundation model such as…

Robotics · Computer Science 2026-02-12 Hiroshi Sato , Sho Sakaino , Toshiaki Tsuji

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…