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This paper studies a two-person linear-quadratic-Gaussian pursuit-evasion differential game with costly but controlled information. One player can decide when to observe the other player's state. However, one observation of another player's…
In this paper, we study a Target-Attacker-Defender (TAD) differential game involving one attacker, one target and multiple defenders. We consider two variations where (a) the attacker and the target have unlimited observation range and the…
The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…
This paper presents a game-theoretic framework to study the interactions of attack and defense for deep learning-based NextG signal classification. NextG systems such as the one envisioned for a massive number of IoT devices can employ deep…
We develop an analytical Stackelberg game framework for optimal resource allocation in a sequential attacker--defender setting with a finite set of assets and probabilistic attacks. The defender commits to a mixed protection strategy, after…
This paper studies attack detection for discrete-time linear systems with stochastic process noise that produce both a vulnerable (i.e., attackable) linear measurement and a secured (i.e., unattackable) quadratic measurement. The motivating…
Attack detection is usually approached as a classification problem. However, standard classification tools often perform poorly because an adaptive attacker can shape his attacks in response to the algorithm. This has led to the recent…
We consider a system consisting of multiple interdependent assets, and a set of defenders, each responsible for securing a subset of the assets against an attacker. The interdependencies between the assets are captured by an attack graph,…
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to…
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the payoff function of each player depends on an aggregate of all players' actions. We present a distributed continuous time algorithm such that…
In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…
We consider two-player non-zero-sum linear-quadratic Gaussian games in which both players aim to minimize a quadratic cost function while controlling a linear and stochastic state process {using linear policies}. The system is partially…
This paper considers the privacy-preserving Nash equilibrium seeking strategy design for a class of networked aggregative games, in which the players' objective functions are considered to be sensitive information to be protected. In…
In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and trajectory of each agent may be unavailable to the other…
We address the problem of finding conditions which guarantee the existence of open-loop Nash equilibria in discrete time dynamic games (DTDGs). The classical approach to DTDGs involves analyzing the problem using optimal control theory…
In this paper, Nash equilibrium seeking among a network of players is considered. Different from many existing works on Nash equilibrium seeking in non-cooperative games, the players considered in this paper cannot directly observe the…
In this work, we propose novel offline and online Inverse Differential Game (IDG) methods for nonlinear Differential Games (DG), which identify the cost functions of all players from control and state trajectories constituting a feedback…
This work introduces the dynamic Defender-Attacker Blotto (dDAB) game, extending the classical static Blotto game to a dynamic resource allocation setting over graphs. In the dDAB game, a defender is required to maintain numerical…
We investigate the linear quadratic Gaussian Stackelberg game under a class of nested observation information pattern. Two decision makers implement control strategies relying on different information sets: The follower uses its observation…
In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…