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Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to…

Machine Learning · Computer Science 2018-11-06 Adrien Laversanne-Finot , Alexandre Péré , Pierre-Yves Oudeyer

Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working…

Artificial Intelligence · Computer Science 2023-12-04 Mayalen Etcheverry , Bert Wang-Chak Chan , Clément Moulin-Frier , Pierre-Yves Oudeyer

While the potential of deep learning (DL) for automating simple tasks is already well explored, recent research has started investigating the use of deep learning for creative design, both for complete artifact creation and supporting…

Artificial Intelligence · Computer Science 2024-02-13 Marcus Basalla , Johannes Schneider , Jan vom Brocke

We address a not-widely-recognized subset of exploratory search, where a user sets out on a typically long "search quest" for the perfect wedding dress, overlooked research topic, killer company idea, etc. The first few outputs of current…

Computation and Language · Computer Science 2026-04-01 Queenie Luo , Gary King , Michael Puett , Michael D. Smith

Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck…

Machine Learning · Computer Science 2019-06-11 Deepak Pathak , Dhiraj Gandhi , Abhinav Gupta

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

Artificial Intelligence · Computer Science 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

Generative deep learning systems offer powerful tools for artefact generation, given their ability to model distributions of data and generate high-fidelity results. In the context of computational creativity, however, a major shortcoming…

Machine Learning · Computer Science 2021-07-13 Terence Broad , Sebastian Berns , Simon Colton , Mick Grierson

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which…

Robotics · Computer Science 2025-11-04 Feng Chen , Zhuxiu Xu , Tianzhe Chu , Xunzhe Zhou , Li Sun , Zewen Wu , Shenghua Gao , Zhongyu Li , Yanchao Yang , Yi Ma

This paper presents a novel decoder-based approach for generating manufacturable 3D structures optimized for additive manufacturing. We introduce a deep learning framework that decodes latent representations into geometrically valid,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Abhishek Kumar

An agent learning through interactions should balance its action selection process between probing the environment to discover new rewards and using the information acquired in the past to adopt useful behaviour. This trade-off is usually…

Machine Learning · Computer Science 2019-07-02 Lucas Beyer , Damien Vincent , Olivier Teboul , Sylvain Gelly , Matthieu Geist , Olivier Pietquin

The generative capabilities of deep learning neural networks (DNNs) have been attracting increasing attention for both the remarkable artifacts they produce, but also because of the vast conceptual difference between how they are programmed…

Machine Learning · Computer Science 2019-07-02 Lonce Wyse

Size-based separation of bioparticles/cells is crucial to a variety of biomedical processing steps for applications such as exosomes and DNA isolation. Design and improvement of such microfluidic devices is a challenge to best answer the…

Neural and Evolutionary Computing · Computer Science 2022-08-31 Farzad Vatandoust , Hoseyn A. Amiri , Sima Mas-hafi

We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards that are based on the…

Machine Learning · Computer Science 2022-04-18 Ruo Yu Tao , Vincent François-Lavet , Joelle Pineau

Exploration is a crucial and distinctive aspect of reinforcement learning (RL) that remains a fundamental open problem. Several methods have been proposed to tackle this challenge. Commonly used methods inject random noise directly into the…

Machine Learning · Computer Science 2024-11-06 Sebastian Griesbach , Carlo D'Eramo

This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluate individuals' novelty in the latent space using a 3D…

Machine Learning · Computer Science 2022-09-08 Matthew Barthet , Antonios Liapis , Georgios N. Yannakakis

For an artificial creative agent, an essential driver of the search for novelty is a value function which is often provided by the system designer or users. We argue that an important barrier for progress in creativity research is the…

Artificial Intelligence · Computer Science 2016-08-06 Akın Kazakçıand Mehdi Cherti , Balázs Kégl

Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on…

Robotics · Computer Science 2024-04-18 Johann Huber , Oumar Sane , Alex Coninx , Faiz Ben Amar , Stephane Doncieux

Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can, in principle, be used to explore potential variations…

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills…

Graphics · Computer Science 2021-04-01 Li-Ke Ma , Zeshi Yang , Xin Tong , Baining Guo , KangKang Yin

We consider multi-solution optimization and generative models for the generation of diverse artifacts and the discovery of novel solutions. In cases where the domain's factors of variation are unknown or too complex to encode manually,…

Machine Learning · Computer Science 2021-05-11 Alexander Hagg , Sebastian Berns , Alexander Asteroth , Simon Colton , Thomas Bäck
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