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Style transfer describes the rendering of an image semantic content as different artistic styles. Recently, generative adversarial networks (GANs) have emerged as an effective approach in style transfer by adversarially training the…
Most existing text-to-image generation methods adopt a multi-stage modular architecture which has three significant problems: 1) Training multiple networks increases the run time and affects the convergence and stability of the generative…
Adversarial attacks involve adding perturbations to the source image to cause misclassification by the target model, which demonstrates the potential of attacking face recognition models. Existing adversarial face image generation methods…
We introduce the GANformer, a novel and efficient type of transformer, and explore it for the task of visual generative modeling. The network employs a bipartite structure that enables long-range interactions across the image, while…
This paper introduces GateAttentionPose, an innovative approach that enhances the UniRepLKNet architecture for pose estimation tasks. We present two key contributions: the Agent Attention module and the Gate-Enhanced Feedforward Block…
In this paper, we propose novel generative models for creating adversarial examples, slightly perturbed images resembling natural images but maliciously crafted to fool pre-trained models. We present trainable deep neural networks for…
Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we…
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…
Generative Adversarial Networks are used for generating the data using a generator and a discriminator, GANs usually produce high-quality images, but training GANs in an adversarial setting is a difficult task. GANs require high computation…
Interest in automatic people re-identification systems has significantly grown in recent years, mainly for developing surveillance and smart shops software. Due to the variability in person posture, different lighting conditions, and…
Visual perception tasks often require vast amounts of labelled data, including 3D poses and image space segmentation masks. The process of creating such training data sets can prove difficult or time-intensive to scale up to efficacy for…
In this work, we present a novel approach for training Generative Adversarial Networks (GANs). Using the attention maps produced by a Teacher- Network we are able to improve the quality of the generated images as well as perform weakly…
We focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It…
Generative adversarial networks (GANs) learn a deep generative model that is able to synthesise novel, high-dimensional data samples. New data samples are synthesised by passing latent samples, drawn from a chosen prior distribution,…
Despite the recent success of image generation and style transfer with Generative Adversarial Networks (GANs), hair synthesis and style transfer remain challenging due to the shape and style variability of human hair in in-the-wild…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving…
We propose a new algorithm for training generative adversarial networks that jointly learns latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). By fixing the identity portion of the latent…
Generation of high-quality person images is challenging, due to the sophisticated entanglements among image factors, e.g., appearance, pose, foreground, background, local details, global structures, etc. In this paper, we present a novel…
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…