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The paper presents the method of attractive cylinders -- a generalization of the atrractive ellipsoid method to the cases of tracking and observation. Based on the developed method, an algorithm for calculating the parameters of the…

Systems and Control · Electrical Eng. & Systems 2021-01-05 Alexey Peregudin

This paper addresses the problem of pushing manipulation with nonholonomic mobile robots. Pushing is a fundamental skill that enables robots to move unwieldy objects that cannot be grasped. We propose a stable pushing method that maintains…

Robotics · Computer Science 2023-09-26 Yujie Tang , Hai Zhu , Susan Potters , Martijn Wisse , Wei Pan

Studying animal locomotion improves our understanding of motor control and aids in the treatment of motor impairment. Mice are a premier model of human disease and are the model system of choice for much of basic neuroscience. High frame…

Computer Vision and Pattern Recognition · Computer Science 2018-02-08 Omid Haji Maghsoudi , Mahdi Alizadeh

We implemented a system able to locate people indoor, with the purpose of providing assistive services. Such approach is particularly important for the Art, for providing information on exhibitions, art galleries and museums, and to allow…

Human-Computer Interaction · Computer Science 2022-12-14 Osvaldo Gervasi , Martina Fortunelli , Riccardo Magni , Damiano Perri , Marco Simonetti

Quadrupedal animals can perform agile and playful tasks while interacting with real-world objects. For instance, a trained dog can track and catch a flying frisbee before it touches the ground, while a cat left alone at home may leap to…

Robotics · Computer Science 2025-03-19 Xin Duan , Ziwen Zhuang , Hang Zhao , Soeren Schwertfeger

We study self-approaching paths that are contained in a simple polygon. A self-approaching path is a directed curve connecting two points such that the Euclidean distance between a point moving along the path and any future position does…

Computational Geometry · Computer Science 2017-03-20 Prosenjit Bose , Irina Kostitsyna , Stefan Langerman

We propose to synthesize feasible caging grasps for a target object through computing Caging Loops, a closed curve defined in the shape embedding space of the object. Different from the traditional methods, our approach decouples caging…

Robotics · Computer Science 2018-08-01 Jian Liu , Shiqing Xin , Zengfu Gao , Kai Xu , Changhe Tu , Baoquan Chen

Robot person following (RPF) is a core capability in human-robot interaction, enabling robots to assist users in daily activities, collaborative work, and other service scenarios. However, achieving practical RPF remains challenging due to…

Robotics · Computer Science 2025-10-14 Weixi Situ , Hanjing Ye , Jianwei Peng , Yu Zhan , Hong Zhang

Humanoid robots are expected to navigate in changing environments and perform a variety of tasks. Frequently, these tasks require the robot to make decisions online regarding the speed and precision of following a reference path. For…

Robotics · Computer Science 2023-08-02 Kunal S. Narkhede , Dhruv A. Thanki , Abhijeet M. Kulkarni , Ioannis Poulakakis

Various pipes are extensively used in both industrial settings and daily life, but the pipe inspection especially those with narrow sizes are still very challenging with tremendous time and manufacturing consumed. Quadrupedal robots,…

Robotics · Computer Science 2024-12-19 Jing Guo , Ziwei Wang , Weibang Bai

In order to develop provably safe human-in-the-loop systems, accurate and precise models of human behavior must be developed. In the case of intelligent vehicles, one can imagine the need for predicting driver behavior to develop minimally…

Systems and Control · Computer Science 2017-05-03 Katherine Driggs-Campbell , Roy Dong , S. Shankar Sastry , Ruzena Bajcsy

We consider the following generalization of the classical pursuit-evasion problem, which we call k-capture. A group of n pursuers (hyenas) wish to capture an evader (lion) who is free to move in an m-dimensional Euclidean space, the…

Computer Science and Game Theory · Computer Science 2011-08-09 Shaunak D. Bopardikar , Subhash Suri

Suppose an escaping player ("human") moves continuously at maximum speed $1$ in the interior of a region, while a pursuing player ("zombie") moves continuously at maximum speed $r$ outside the region. For what $r$ can the first player…

Computational Geometry · Computer Science 2025-10-21 Zachary Abel , Hugo Akitaya , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jason S. Ku , Jayson Lynch

This paper introduces the correlated arc orienteering problem (CAOP), where the task is to find routes for a team of robots to maximize the collection of rewards associated with features in the environment. These features can be…

Robotics · Computer Science 2022-08-17 Saurav Agarwal , Srinivas Akella

We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the…

Robotics · Computer Science 2022-06-17 Weifu Wang , Ping Li

Learning strategic robot behavior -- like that required in pursuit-evasion interactions -- under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical…

Robotics · Computer Science 2023-08-31 Andrea Bajcsy , Antonio Loquercio , Ashish Kumar , Jitendra Malik

Predicting future behavior of the surrounding vehicles is crucial for self-driving platforms to safely navigate through other traffic. This is critical when making decisions like crossing an unsignalized intersection. We address the problem…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Mohamed Hasan , Evangelos Paschalidis , Albert Solernou , He Wang , Gustav Markkula , Richard Romano

This paper addresses the three-dimensional path-following guidance problem for unmanned aerial vehicles under explicit actuator constraints. Unlike conventional approaches that assume unbounded control inputs or handle saturation…

Systems and Control · Electrical Eng. & Systems 2026-03-31 Vinay Kathiriya , Saurabh Kumar , Shashi Ranjan Kumar

This study investigates the problem of traveling salesman problem with circular neighborhood (TSPCN). Instead of cities there are circles and each point on circle can be a potential visiting node. The problem is to find the minimum length…

Optimization and Control · Mathematics 2020-03-17 Arman Nedjatia , Béla Vizvárib

Let $B$ be a point robot moving in the plane, whose path is constrained to forward motions with curvature at most one, and let $P$ be a convex polygon with $n$ vertices. Given a starting configuration (a location and a direction of travel)…

Computational Geometry · Computer Science 2010-08-26 Hee-Kap Ahn , Otfried Cheong , Jirí Matoušek , Antoine Vigneron