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Robots operating in human environments need various skills, like slow and fast walking, turning, side-stepping, and many more. However, building robot controllers that can exhibit such a large range of behaviors is a challenging problem…

Robotics · Computer Science 2022-02-28 Tianyu Li , Jungdam Won , Sehoon Ha , Akshara Rai

While social robots are developed to provide assistance to users through social interactions, their behaviors are dominantly pre-programmed and remote-controlled. Despite the numerous robot control architectures being developed, very few…

This paper describes the control, and evaluation of a new human-scaled biped robot with liquid cooled viscoelastic actuators (VLCA). Based on the lessons learned from previous work from our team on VLCA [1], we present a new system design…

Robotics · Computer Science 2020-04-08 Junhyeok Ahn , Donghyun Kim , SeungHyeon Bang , Nick Paine , Luis Sentis

This paper presents an integrated model-based framework for generating and executing dynamic whole-body dance motions on humanoid robots. The framework operates in two stages: offline motion generation and online motion execution, both…

The paper takes the first step towards the de- velopment of a control framework for underactuated flying humanoid robots. These robots may thus have the capacities of flight, contact locomotion, and manipulation, and benefit from…

Robotics · Computer Science 2017-06-06 Daniele Pucci , Silvio Traversaro , Francesco Nori

Quadruped robots demonstrate robust and agile movements in various terrains; however, their navigation autonomy is still insufficient. One of the challenges is that the motion capabilities of the quadruped robot are anisotropic along…

Robotics · Computer Science 2025-12-23 Wentao Zhang , Shaohang Xu , Peiyuan Cai , Lijun Zhu

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with…

Robotics · Computer Science 2026-04-17 Yuen-Fui Lau , Qihan Zhao , Yinhuai Wang , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Ping Tan

This paper addresses the challenge of terrain-adaptive dynamic locomotion in humanoid robots, a problem traditionally tackled by optimization-based methods or reinforcement learning (RL). Optimization-based methods, such as model-predictive…

Robotics · Computer Science 2024-07-30 Shangqun Yu , Nisal Perera , Daniel Marew , Donghyun Kim

The work presented in this report introduces a framework aimed towards learning to imitate human gaits. Humans exhibit movements like walking, running, and jumping in the most efficient manner, which served as the source of motivation for…

Robotics · Computer Science 2021-06-30 Utkarsh A. Mishra

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged…

Robotics · Computer Science 2026-01-23 Liang Wang , Kanzhong Yao , Yang Liu , Weikai Qin , Jun Wu , Zhe Sun , Qiuguo Zhu

Humanoid robots hold great potential to perform various human-level skills, involving unified locomotion and manipulation in real-world settings. Driven by advances in machine learning and the strength of existing model-based approaches,…

When a robotic system is redundant with respect to a given task, the remaining degrees of freedom can be used to satisfy additional objectives. With current robotic systems having more and more degrees of freedom, this can lead to an entire…

Robotics · Computer Science 2024-03-14 Gianluca Garofalo

Developing agile behaviors for legged robots remains a challenging problem. While deep reinforcement learning is a promising approach, learning truly agile behaviors typically requires tedious reward shaping and careful curriculum design.…

Robotics · Computer Science 2020-11-12 Atil Iscen , George Yu , Alejandro Escontrela , Deepali Jain , Jie Tan , Ken Caluwaerts

The spine plays a crucial role in the dynamic locomotion of quadrupedal animals, improving the stability, speed, and efficiency of their gait, especially for fast-paced and highly agile movements. Therefore, the spine is also a promising…

Robotics · Computer Science 2026-05-11 Nico Bohlinger , Piotr Kicki , Davide Tateo , Krzysztof Walas , Jan Peters

Ants are six-legged insects that can carry loads ten times heavier than their body weight. Since having six-legs, they are intrinsically stable. They are powerful and can carry heavy loads. For these reasons, in this paper a new parallel…

Robotics · Computer Science 2020-04-09 Ahmad Ghanbari , Mahdieh Babaiasl , Ako Veisinejad

Walking quadruped robots face challenges in positioning their feet and lifting their legs during gait cycles over uneven terrain. The robot Laika is under development as a quadruped with a flexible, actuated spine designed to assist with…

While current humanoid whole-body control frameworks predominantly rely on the static environment assumptions, addressing tasks characterized by high dynamism and complex interactions presents a formidable challenge. In this paper, we…

Robotics · Computer Science 2026-05-22 Jinrui Han , Dewei Wang , Chenyun Zhang , Xinzhe Liu , Ping Luo , Chenjia Bai , Xuelong Li

Unlike their biological cousins, the majority of existing quadrupedal robots are constructed with rigid chassis. This results in motion that is either beetle-like or distinctly robotic, lacking the natural fluidity characteristic of…

Robotics · Computer Science 2025-05-06 Nicholas Hafner , Chaoran Liu , Carlos Ishi , Hiroshi Ishiguro

As humanoid robots enter real-world environments, ensuring robust locomotion across diverse environments is crucial. This paper presents a computationally efficient hierarchical control framework for humanoid robot locomotion based on…

Robotics · Computer Science 2025-09-08 Adrian B. Ghansah , Sergio A. Esteban , Aaron D. Ames

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of…