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Learning-based methods, particularly Reinforcement Learning (RL), hold great promise for streamlining deployment, enhancing performance, and achieving generalization in the control of autonomous multirotor aerial vehicles. Deep RL has been…

Robotics · Computer Science 2024-04-10 Jonas Eschmann , Dario Albani , Giuseppe Loianno

Optimizing the injection process in particle accelerators is crucial for enhancing beam quality and operational efficiency. This paper presents a framework for utilizing Reinforcement Learning (RL) to optimize the injection process at…

Accelerator Physics · Physics 2025-03-19 Awal Awal , Jan Hetzel , Ralf Gebel , Jörg Pretz

Finishing 90-epoch ImageNet-1k training with ResNet-50 on a NVIDIA M40 GPU takes 14 days. This training requires 10^18 single precision operations in total. On the other hand, the world's current fastest supercomputer can finish 2 * 10^17…

Computer Vision and Pattern Recognition · Computer Science 2018-02-01 Yang You , Zhao Zhang , Cho-Jui Hsieh , James Demmel , Kurt Keutzer

Unmanned Surface Vehicles technology (USVs) is an exciting topic that essentially deploys an algorithm to safely and efficiently performs a mission. Although reinforcement learning is a well-known approach to modeling such a task,…

Machine Learning · Computer Science 2020-03-24 Mohammad Etemad , Nader Zare , Mahtab Sarvmaili , Amilcar Soares , Bruno Brandoli Machado , Stan Matwin

Graph neural networks (GNN) have shown promising results for several domains such as materials science, chemistry, and the social sciences. GNN models often contain millions of parameters, and like other neural network (NN) models, are…

Machine Learning · Computer Science 2026-04-21 Daniel T. Speckhard , Tim Bechtel , Sebastian Kehl , Jonathan Godwin , Claudia Draxl

The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object.This paper proposes an original framework named…

Robotics · Computer Science 2025-06-06 Nikita Oskolkov , Huzhenyu Zhang , Dmitry Makarov , Dmitry Yudin , Aleksandr Panov

We present BatchGNN, a distributed CPU system that showcases techniques that can be used to efficiently train GNNs on terabyte-sized graphs. It reduces communication overhead with macrobatching in which multiple minibatches' subgraph…

Machine Learning · Computer Science 2023-06-27 Loc Hoang , Rita Brugarolas Brufau , Ke Ding , Bo Wu

Deep learning-based methods have revolutionized the field of imaging inverse problems, yielding state-of-the-art performance across various imaging domains. The best performing networks incorporate the imaging operator within the network…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Romain Vo , Julián Tachella

The training process of Deep Neural Network (DNN) is compute-intensive, often taking days to weeks to train a DNN model. Therefore, parallel execution of DNN training on GPUs is a widely adopted approach to speed up the process nowadays.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-29 Chi-Chung Chen , Chia-Lin Yang , Hsiang-Yun Cheng

In component shape optimization, the component properties are often evaluated by computationally expensive simulations. Such optimization becomes unfeasible when it is focused on a global search requiring thousands of simulations to be…

Computational Engineering, Finance, and Science · Computer Science 2025-12-08 Lucie Kubíčková , Onřej Gebouský , Jan Haidl , Martin Isoz

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

As deep neural networks become more complex and input datasets grow larger, it can take days or even weeks to train a deep neural network to the desired accuracy. Therefore, distributed Deep Learning at a massive scale is a critical…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-08-08 Minsik Cho , Ulrich Finkler , Sameer Kumar , David Kung , Vaibhav Saxena , Dheeraj Sreedhar

Modern Deep Neural Networks (DNNs) require significant memory to store weight, activations, and other intermediate tensors during training. Hence, many models do not fit one GPU device or can be trained using only a small per-GPU batch…

In this work, we propose several online methods to build a \emph{learning curriculum} from a given set of target-task-specific training tasks in order to speed up reinforcement learning (RL). These methods can decrease the total training…

Machine Learning · Computer Science 2017-11-22 Vikas Jain , Theja Tulabandhula

Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…

Machine Learning · Computer Science 2025-11-25 Markus D. Solbach , John K. Tsotsos

A key question in the problem of 3D reconstruction is how to train a machine or a robot to model 3D objects. Many tasks like navigation in real-time systems such as autonomous vehicles directly depend on this problem. These systems usually…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 AmirHossein Zamani , Amir G. Aghdam , Kamran Ghaffari T

Training large Deep Neural Network (DNN) models requires thousands of GPUs over the course of several days or weeks. At this scale, failures are frequent and can have a big impact on training throughput. Utilizing spare GPU servers to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-27 Swapnil Gandhi , Mark Zhao , Athinagoras Skiadopoulos , Christos Kozyrakis

Full-batch training on Graph Neural Networks (GNN) to learn the structure of large graphs is a critical problem that needs to scale to hundreds of compute nodes to be feasible. It is challenging due to large memory capacity and bandwidth…

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symbolic planners are not applicable or difficult to adapt. We…

Machine Learning · Computer Science 2021-12-23 Edward Beeching , Maxim Peter , Philippe Marcotte , Jilles Debangoye , Olivier Simonin , Joshua Romoff , Christian Wolf

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Chengbo Wang , Guozheng Ma , Yifei Xue , Yizhen Lao
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