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Producing realistic character animations is one of the essential tasks in human-AI interactions. Considered as a sequence of poses of a humanoid, the task can be considered as a sequence generation problem with spatiotemporal smoothness and…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Maryam Sadat Mirzaei , Kourosh Meshgi , Etienne Frigo , Toyoaki Nishida

Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-29 Mohammad Ahangar Kiasari , Dennis Singh Moirangthem , Minho Lee

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Agrim Gupta , Justin Johnson , Li Fei-Fei , Silvio Savarese , Alexandre Alahi

Predicting the future trajectories of multiple interacting agents in a scene has become an increasingly important problem for many different applications ranging from control of autonomous vehicles and social robots to security and…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Vineet Kosaraju , Amir Sadeghian , Roberto Martín-Martín , Ian Reid , S. Hamid Rezatofighi , Silvio Savarese

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although…

Robotics · Computer Science 2019-04-05 Jiachen Li , Hengbo Ma , Masayoshi Tomizuka

Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…

Artificial Intelligence · Computer Science 2026-04-30 Carson Yu Liu , Gelareh Mohammadi , Yang Song , Wafa Johal

This work presents a methodology for modeling and predicting human behavior in settings with N humans interacting in highly multimodal scenarios (i.e. where there are many possible highly-distinct futures). A motivating example includes…

Robotics · Computer Science 2018-07-27 Boris Ivanovic , Edward Schmerling , Karen Leung , Marco Pavone

A social interaction is a social exchange between two or more individuals,where individuals modify and adjust their behaviors in response to their interaction partners. Our social interactions are one of most fundamental aspects of our…

Computer Vision and Pattern Recognition · Computer Science 2018-02-01 Behnaz Nojavanasghari , Yuchi Huang , Saad Khan

We propose a novel conditional GAN (cGAN) model for continuous fine-grained human action segmentation, that utilises multi-modal data and learned scene context information. The proposed approach utilises two GANs: termed Action GAN and…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Harshala Gammulle , Tharindu Fernando , Simon Denman , Sridha Sridharan , Clinton Fookes

Human trajectory forecasting in crowds presents the challenges of modelling social interactions and outputting collision-free multimodal distribution. Following the success of Social Generative Adversarial Networks (SGAN), recent works…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Parth Kothari , Alexandre Alahi

We propose a conditional generative adversarial network (GAN) incorporating humans' perceptual evaluations. A deep neural network (DNN)-based generator of a GAN can represent a real-data distribution accurately but can never represent a…

Human-Computer Interaction · Computer Science 2021-02-09 Yota Ueda , Kazuki Fujii , Yuki Saito , Shinnosuke Takamichi , Yukino Baba , Hiroshi Saruwatari

In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a…

Machine Learning · Computer Science 2017-10-25 Hyemin Ahn , Timothy Ha , Yunho Choi , Hwiyeon Yoo , Songhwai Oh

We propose the HumanGAN, a generative adversarial network (GAN) incorporating human perception as a discriminator. A basic GAN trains a generator to represent a real-data distribution by fooling the discriminator that distinguishes real and…

Sound · Computer Science 2019-09-26 Kazuki Fujii , Yuki Saito , Shinnosuke Takamichi , Yukino Baba , Hiroshi Saruwatari

In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Louis Airale , Xavier Alameda-Pineda , Stéphane Lathuilière , Dominique Vaufreydaz

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Kewei Sui , Anindita Ghosh , Inwoo Hwang , Bing Zhou , Jian Wang , Chuan Guo

Human interactions in everyday life are inherently social, involving engagements with diverse individuals across various contexts. Modeling these social interactions is fundamental to a wide range of real-world applications. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Heng Yu , Juze Zhang , Changan Chen , Tiange Xiang , Yusu Fang , Juan Carlos Niebles , Ehsan Adeli

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Yaoqin Ye , Yiteng Xu , Qin Sun , Xinge Zhu , Yujing Sun , Yuexin Ma

Realistic fine-grained multi-agent simulation of real-world complex systems is crucial for many downstream tasks such as reinforcement learning. Recent work has used generative models (GANs in particular) for providing high-fidelity…

Machine Learning · Computer Science 2022-02-25 Changyu Chen , Avinandan Bose , Shih-Fen Cheng , Arunesh Sinha
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