Related papers: Spheroidal Ambisonics: a Spatial Audio Framework U…
Fourier synthesis is one of the foundations of physical optics. Spatial Fourier optics is a basis for understanding optical imaging, microscopy, and holography. In conventional Fourier optics, the complex spatial field distribution in the…
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech…
A primary challenge in developing synthetic spatial hearing systems, particularly underwater, is accurately modeling sound scattering. Biological organisms achieve 3D spatial hearing by exploiting sound scattering off their bodies to…
Acousto-optic sensing provides an alternative approach to traditional microphone arrays by shedding light on the interaction of light with an acoustic field. Sound field reconstruction is a fascinating and advanced technique used in…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
Prosody is usually defined in terms of the three distinct but interacting domains of pitch, intensity and duration patterning, or, more generally, as phonological and phonetic properties of 'suprasegmentals', speech segments which are…
Accurate estimation of the sound field around a rigid sphere necessitates adequate sampling on the sphere, which may not always be possible. To overcome this challenge, this paper proposes a method for sound field estimation based on a…
First-order Ambisonics (FOA) is a standard spatial audio format based on spherical harmonic decomposition. Its zeroth- and first-order components capture the sound pressure and particle velocity, respectively. Recently, physics-informed…
Training audio-to-image generative models requires an abundance of diverse audio-visual pairs that are semantically aligned. Such data is almost always curated from in-the-wild videos, given the cross-modal semantic correspondence that is…
Sound source tracking is commonly performed using classical array-processing algorithms, while machine-learning approaches typically rely on precise source position labels that are expensive or impractical to obtain. This paper introduces a…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
Estimating frequency-varying acoustic parameters is essential for enhancing immersive perception in realistic spatial audio creation. In this paper, we propose a unified framework that blindly estimates reverberation time (T60),…
I present an exact and explicit solution to the scalar (Stokes flux intensity) radio interferometer imaging equation on a spherical surface which is valid also for non-coplanar interferometer configurations. This imaging equation is…
We propose a data-driven sparse recovery framework for hybrid spherical linear microphone arrays using singular value decomposition (SVD) of the transfer operator. The SVD yields orthogonal microphone and field modes, reducing to spherical…
Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…
Factoring the pressure field of a harmonic sound wave into its amplitude and phase profiles provides the foundation for an analytical framework for studying acoustic forces that not only provides novel insights into the forces exerted by…
3D image processing constitutes nowadays a challenging topic in many scientific fields such as medicine, computational physics and informatics. Therefore, development of suitable tools that guaranty a best treatment is a necessity.…
We introduce an approach to convert mono audio recorded by a 360 video camera into spatial audio, a representation of the distribution of sound over the full viewing sphere. Spatial audio is an important component of immersive 360 video…
Spatial analysis of room acoustics is an ongoing research topic. Microphone arrays have been employed for spatial analyses with an important objective being the estimation of the direction-of-arrival (DOA) of direct sound and early room…
Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for…