Related papers: Low-level cognitive skill transfer between two ind…
High-level reasoning can be defined as the capability to generalize over knowledge acquired via experience, and to exhibit robust behavior in novel situations. Such form of reasoning is a basic skill in humans, who seamlessly use it in a…
Generative AI has transformed the economics of information production, making explanations, proofs, examples, and analyses available at very low cost. Yet the value of information still depends on whether downstream users can absorb and act…
We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level control that translates player's simple commands into complex…
Expertise in programming traditionally assumes a binary novice-expert divide. Learning resources typically target programmers who are learning programming for the first time, or expert programmers for that language. An underrepresented, yet…
An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…
The transfer learning technique is widely used to learning in one context and applying it to another, i.e. the capacity to apply acquired knowledge and skills to new situations. But is it possible to transfer the learning from a deep neural…
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…
Cognitive transfer is the ability to apply learned skills and knowledge to new applications and contexts. This investigation evaluates cognitive transfer outcomes for a tertiary-level introductory statistics course using the CATALST…
Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…
Emergent communication offers insight into how agents develop shared structured representations, yet most research assumes homogeneous modalities or aligned representational spaces, overlooking the perceptual heterogeneity of real-world…
The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…
In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk…
In this paper we take the first steps in studying a new approach to synthesis of efficient communication schemes in multi-agent systems, trained via reinforcement learning. We combine symbolic methods with machine learning, in what is…
Continual learning of a stream of tasks is an active area in deep neural networks. The main challenge investigated has been the phenomenon of catastrophic forgetting or interference of newly acquired knowledge with knowledge from previous…
Many paralinguistic tasks are closely related and thus representations learned in one domain can be leveraged for another. In this paper, we investigate how knowledge can be transferred between three paralinguistic tasks: speaker, emotion,…
Lifelong learning can be viewed as a continuous transfer learning procedure over consecutive tasks, where learning a given task depends on accumulated knowledge --- the so-called knowledge base. Most published work on lifelong learning…
We propose an interactive multimodal framework for language learning. Instead of being passively exposed to large amounts of natural text, our learners (implemented as feed-forward neural networks) engage in cooperative referential games…
Despite serving as the foundation models for a wide range of NLP benchmarks, pre-trained language models have shown limited capabilities of acquiring implicit commonsense knowledge from self-supervision alone, compared to learning…
In this paper, we introduce the concept of collective learning (CL) which exploits the notion of collective intelligence in the field of distributed semi-supervised learning. The proposed framework draws inspiration from the learning…
Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of…