Related papers: Exploiting Edge-Oriented Reasoning for 3D Point-ba…
One of the key issues of Visual Question Answering (VQA) is to reason with semantic clues in the visual content under the guidance of the question, how to model relational semantics still remains as a great challenge. To fully capture…
Scene graph generation (SGG) of surgical procedures is crucial in enhancing holistically cognitive intelligence in the operating room (OR). However, previous works have primarily relied on multi-stage learning, where the generated semantic…
Graph generation is integral to various engineering and scientific disciplines. Nevertheless, existing methodologies tend to overlook the generation of edge attributes. However, we identify critical applications where edge attributes are…
Event-based vision is an emerging research field involving processing data generated by Dynamic Vision Sensors (neuromorphic cameras). One of the latest proposals in this area are Graph Convolutional Networks (GCNs), which allow to process…
Procedural text understanding requires machines to reason about entity states within the dynamical narratives. Current procedural text understanding approaches are commonly \textbf{entity-wise}, which separately track each entity and…
Capturing global contextual representations by exploiting long-range pixel-pixel dependencies has shown to improve semantic segmentation performance. However, how to do this efficiently is an open question as current approaches of utilising…
Point cloud, an efficient 3D object representation, has become popular with the development of depth sensing and 3D laser scanning techniques. It has attracted attention in various applications such as 3D tele-presence, navigation for…
Estimating scene flow in RGB-D videos is attracting much interest of the computer vision researchers, due to its potential applications in robotics. The state-of-the-art techniques for scene flow estimation, typically rely on the knowledge…
Dynamic Scene Graph Generation (DSGG) focuses on identifying visual relationships within the spatial-temporal domain of videos. Conventional approaches often employ multi-stage pipelines, which typically consist of object detection,…
Scene graph representations, which form a graph of visual object nodes together with their attributes and relations, have proved useful across a variety of vision and language applications. Recent work in the area has used Natural Language…
Point clouds data, as one kind of representation of 3D objects, are the most primitive output obtained by 3D sensors. Unlike 2D images, point clouds are disordered and unstructured. Hence it is not straightforward to apply classification…
Scene graphs are nodes and edges consisting of objects and object-object relationships, respectively. Scene graph generation (SGG) aims to identify the objects and their relationships. We propose a bidirectional GRU (BiGRU) transformer…
Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…
In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning…
This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…
We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…
Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point…
Scene Graph Generation, which generally follows a regular encoder-decoder pipeline, aims to first encode the visual contents within the given image and then parse them into a compact summary graph. Existing SGG approaches generally not only…
Learning to infer graph representations and performing spatial reasoning in a complex surgical environment can play a vital role in surgical scene understanding in robotic surgery. For this purpose, we develop an approach to generate the…
Audio-Visual scene understanding is a challenging problem due to the unstructured spatial-temporal relations that exist in the audio signals and spatial layouts of different objects and various texture patterns in the visual images.…