Related papers: Adversarial Reinforcement Learning for Procedural …
Training generative models that can generate high-quality text with sufficient diversity is an important open problem for Natural Language Generation (NLG) community. Recently, generative adversarial models have been applied extensively on…
This paper introduces Adversarial Resilience Learning (ARL), a concept to model, train, and analyze artificial neural networks as representations of competitive agents in highly complex systems. In our examples, the agents normally take the…
We present LR-GAN: an adversarial image generation model which takes scene structure and context into account. Unlike previous generative adversarial networks (GANs), the proposed GAN learns to generate image background and foregrounds…
Reinforcement learning has steadily improved and outperform human in lots of traditional games since the resurgence of deep neural network. However, these success is not easy to be copied to autonomous driving because the state spaces in…
Many relevant tasks require an agent to reach a certain state, or to manipulate objects into a desired configuration. For example, we might want a robot to align and assemble a gear onto an axle or insert and turn a key in a lock. These…
Retrieval-Augmented Generation (RAG) enables large language models (LLMs) to access external knowledge sources, but the effectiveness of RAG relies on the coordination between the retriever and the generator. Since these components are…
The objective of this study is to design and implement a reinforcement learning (RL) environment using D\&D 5E combat scenarios to challenge smaller RL agents through interaction with a robust adversarial agent controlled by advanced Large…
In unsupervised data generation tasks, besides the generation of a sample based on previous observations, one would often like to give hints to the model in order to bias the generation towards desirable metrics. We propose a method that…
Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning…
Goal-conditioned reinforcement learning (GCRL), related to a set of complex RL problems, trains an agent to achieve different goals under particular scenarios. Compared to the standard RL solutions that learn a policy solely depending on…
Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…
The increasing deployment of AI models in critical applications has exposed them to significant risks from adversarial attacks. While adversarial vulnerabilities in 2D vision models have been extensively studied, the threat landscape for 3D…
Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…
Hierarchical reinforcement learning (HRL) proposes to solve difficult tasks by performing decision-making and control at successively higher levels of temporal abstraction. However, off-policy HRL often suffers from the problem of a…
Continual Reinforcement Learning (CRL) is a challenging setting where an agent learns to interact with an environment that is constantly changing over time (the stream of experiences). In this paper, we describe Avalanche RL, a library for…
Reinforcement learning (RL) has achieved enormous progress in solving various sequential decision-making problems, such as control tasks in robotics. Since policies are overfitted to training environments, RL methods have often failed to be…
Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…
Current Generative Adversarial Network (GAN)-based approaches for time series generation face challenges such as suboptimal convergence, information loss in embedding spaces, and instability. To overcome these challenges, we introduce an…
Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…
Reinforcement learning (RL) has shown its strength in challenging sequential decision-making problems. The reward function in RL is crucial to the learning performance, as it serves as a measure of the task completion degree. In real-world…