Related papers: Behavior-Driven Synthesis of Human Dynamics
The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision…
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting…
Human behavior is incredibly complex and the factors that drive decision making--from instinct, to strategy, to biases between individuals--often vary over multiple timescales. In this paper, we design a predictive framework that learns…
We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which…
Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…
We present a framework for video-driven crowd synthesis. Motion vectors extracted from input crowd video are processed to compute global motion paths. These paths encode the dominant motions observed in the input video. These paths are then…
The objective of the multi-condition human motion synthesis task is to incorporate diverse conditional inputs, encompassing various forms like text, music, speech, and more. This endows the task with the capability to adapt across multiple…
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…
Humans exhibit a wide range of adaptive and robust dynamic motion behavior that is yet unmatched by autonomous control systems. These capabilities are essential for real-time behavior generation in cluttered environments. Recent work…
We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn…
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive…
Many aspects of human reasoning, including language, require learning rules from very little data. Humans can do this, often learning systematic rules from very few examples, and combining these rules to form compositional rule-based…
We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort…
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…
Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have…
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about…
Generating photorealistic images of human subjects in any unseen pose have crucial applications in generating a complete appearance model of the subject. However, from a computer vision perspective, this task becomes significantly…
Human motion prediction and understanding is a challenging problem. Due to the complex dynamic of human motion and the non-deterministic aspect of future prediction. We propose a novel sequence-to-sequence model for human motion prediction…
Cross-embodiment robotic manipulation synthesis for complicated tasks is challenging, partially due to the scarcity of paired cross-embodiment datasets and the impediment of designing intricate controllers. Inspired by robotic learning via…
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…