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Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

In a real-world setting, visual recognition systems can be brought to make predictions for images belonging to previously unknown class labels. In order to make semantically meaningful predictions for such inputs, we propose a two-step…

Machine Learning · Computer Science 2017-08-29 Vincent P. A. Lonij , Ambrish Rawat , Maria-Irina Nicolae

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiahui Lei , Kyle Genova , George Kopanas , Noah Snavely , Leonidas Guibas

Behavioural biometric authentication systems entail an enrolment period that is burdensome for the user. In this work, we explore generating synthetic gestures from a few real user gestures with generative deep learning, with the…

Cryptography and Security · Computer Science 2024-07-15 George Webber , Jack Sturgess , Ivan Martinovic

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

In face-to-face interaction, we use multiple modalities, including speech and gestures, to communicate information and resolve references to objects. However, how representational co-speech gestures refer to objects remains understudied…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Esam Ghaleb , Bulat Khaertdinov , Aslı Özyürek , Raquel Fernández

The application of machine-learning solutions to movement assessment from skeleton videos has attracted significant research attention in recent years. This advancement has made rehabilitation at home more accessible, utilizing movement…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Tal Hakim

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

Effectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception…

Robotics · Computer Science 2025-03-24 Wenbo Cui , Chengyang Zhao , Songlin Wei , Jiazhao Zhang , Haoran Geng , Yaran Chen , Haoran Li , He Wang

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic…

Robotics · Computer Science 2025-09-11 Ce Guo , Xieyuanli Chen , Zhiwen Zeng , Zirui Guo , Yihong Li , Haoran Xiao , Dewen Hu , Huimin Lu

In the scope of gestural action recognition, the size of the feature vector representing movements is in general quite large especially when full body movements are considered. Furthermore, this feature vector evolves during the movement…

Computer Vision and Pattern Recognition · Computer Science 2016-11-24 Pierre-François Marteau , Sylvie Gibet , Clément Reverdy

Walking in place for moving through virtual environments has attracted noticeable attention recently. Recent attempts focused on training a classifier to recognize certain patterns of gestures (e.g., standing, walking, etc) with the use of…

Human-Computer Interaction · Computer Science 2021-08-24 Lizhi Zhao , Xuequan Lu , Min Zhao , Meili Wang

Rather than simply recognizing the action of a person individually, collective activity recognition aims to find out what a group of people is acting in a collective scene. Previ- ous state-of-the-art methods using hand-crafted potentials…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Yongyi Tang , Peizhen Zhang , Jian-Fang Hu , Wei-Shi Zheng

Overweight and obesity have emerged as widespread societal challenges, frequently linked to unhealthy eating patterns. A promising approach to enhance dietary monitoring in everyday life involves automated detection of food intake gestures.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Chunzhuo Wang , Zhewen Xue , T. Sunil Kumar , Guido Camps , Hans Hallez , Bart Vanrumste

While many recent hand pose estimation methods critically rely on a training set of labelled frames, the creation of such a dataset is a challenging task that has been overlooked so far. As a result, existing datasets are limited to a few…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Markus Oberweger , Gernot Riegler , Paul Wohlhart , Vincent Lepetit

Motion is an important signal for agents in dynamic environments, but learning to represent motion from unlabeled video is a difficult and underconstrained problem. We propose a model of motion based on elementary group properties of…

Computer Vision and Pattern Recognition · Computer Science 2018-02-27 Andrew Jaegle , Stephen Phillips , Daphne Ippolito , Kostas Daniilidis

We propose a novel appearance-based gesture recognition algorithm using compressed domain signal processing techniques. Gesture features are extracted directly from the compressed measurements, which are the block averages and the coded…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Shaojie Xu , Anvesha Amaravati , Justin Romberg , Arijit Raychowdhury

Previous work in the area of gesture production, has made the assumption that machines can replicate "human-like" gestures by connecting a bounded set of salient points in the motion trajectory. Those inflection points were hypothesized to…

Human-Computer Interaction · Computer Science 2017-01-24 Maria Cabrera , Keisha Novak , Daniel Foti , Richard Voyles , Juan Wachs

Defining methods for the automatic understanding of gestures is of paramount importance in many application contexts and in Virtual Reality applications for creating more natural and easy-to-use human-computer interaction methods. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Katia Lupinetti , Andrea Ranieri , Franca Giannini , Marina Monti

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström
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