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Maps are arguably one of the most fundamental concepts used to define and operate on manifold surfaces in differentiable geometry. Accordingly, in geometry processing, maps are ubiquitous and are used in many core applications, such as…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Luca Morreale , Noam Aigerman , Vladimir Kim , Niloy J. Mitra

Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale video generation models offers a natural approach: directly…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yan Zeng , Haoran Jiang , Kaixin Yao , Qixuan Zhang , Longwen Zhang , Lan Xu , Jingyi Yu

We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…

Graphics · Computer Science 2024-01-04 Jiraphon Yenphraphai , Xichen Pan , Sainan Liu , Daniele Panozzo , Saining Xie

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been…

Graphics · Computer Science 2020-04-16 Yun-Peng Xiao , Yu-Kun Lai , Fang-Lue Zhang , Chunpeng Li , Lin Gao

We present a novel methodology that utilizes 4-Dimensional (4D) space deformation to simulate a magnification lens on versatile volume datasets and textured solid models. Compared with other magnification methods (e.g., geometric optics,…

Graphics · Computer Science 2013-11-05 Bo Li , Xin Zhao , Hong Qin

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Pratul P. Srinivasan , Boyang Deng , Xiuming Zhang , Matthew Tancik , Ben Mildenhall , Jonathan T. Barron

We address the task of converting a floorplan and a set of associated photos of a residence into a textured 3D mesh model, a task which we call Plan2Scene. Our system 1) lifts a floorplan image to a 3D mesh model; 2) synthesizes surface…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Madhawa Vidanapathirana , Qirui Wu , Yasutaka Furukawa , Angel X. Chang , Manolis Savva

Recently deep residual learning with residual units for training very deep neural networks advanced the state-of-the-art performance on 2D image recognition tasks, e.g., object detection and segmentation. However, how to fully leverage…

Computer Vision and Pattern Recognition · Computer Science 2016-08-23 Hao Chen , Qi Dou , Lequan Yu , Pheng-Ann Heng

We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Dongqing Wang , Tong Zhang , Sabine Süsstrunk

We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Moustafa Meshry , Dan B Goldman , Sameh Khamis , Hugues Hoppe , Rohit Pandey , Noah Snavely , Ricardo Martin-Brualla

Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Angtian Wang , Wufei Ma , Alan Yuille , Adam Kortylewski

Face animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Bohan Zeng , Boyu Liu , Hong Li , Xuhui Liu , Jianzhuang Liu , Dapeng Chen , Wei Peng , Baochang Zhang

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao

Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for…

Robotics · Computer Science 2018-03-13 Wei Dong , Jieqi Shi , Weijie Tang , Xin Wang , Hongbin Zha

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Oscar Michel , Roi Bar-On , Richard Liu , Sagie Benaim , Rana Hanocka

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

Text-to-texture generation has recently attracted increasing attention, but existing methods often suffer from the problems of view inconsistencies, apparent seams, and misalignment between textures and the underlying mesh. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Jangyeong Kim , Donggoo Kang , Junyoung Choi , Jeonga Wi , Junho Gwon , Jiun Bae , Dumim Yoon , Junghyun Han

We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often…

Computer Vision and Pattern Recognition · Computer Science 2018-12-19 Shunyu Yao , Tzu Ming Harry Hsu , Jun-Yan Zhu , Jiajun Wu , Antonio Torralba , William T. Freeman , Joshua B. Tenenbaum