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The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

Human-Computer Interaction · Computer Science 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Emotion prediction is the field of study to understand human emotions. Existing methods focus on modalities like text, audio, facial expressions, etc., which could be private to the user. Emotion can be derived from the subject's…

Signal Processing · Electrical Eng. & Systems 2023-08-25 Dhruv Limbani , Daketi Yatin , Nitish Chaturvedi , Vaishnavi Moorthy , Pushpalatha M , Harichandana BSS , Sumit Kumar

Virtual Environments (VEs) provide the opportunity to simulate a wide range of applications, from training to entertainment, in a safe and controlled manner. For applications which require realistic representations of real world…

Affective visualization design is an emerging research direction focused on communicating and influencing emotion through visualization. However, as revealed by previous research, this area is highly interdisciplinary and involves theories…

Human-Computer Interaction · Computer Science 2025-07-17 Xingyu Lan , Yutong Yang , Yifan Wang

Human emotions entail a complex set of behavioral, physiological and cognitive changes. Current state-of-the-art models fuse the behavioral and physiological components using classic machine learning, rather than recent deep learning…

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Recently, we developed a dynamic distributed end-to-end vehicle routing system (E2ECAV) using a network of intelligent intersections and level 5 CAVs (Djavadian & Farooq, 2018). The case study of the downtown Toronto Network showed that…

Human-Computer Interaction · Computer Science 2019-01-23 Shadi Djavadian , Bilal Farooq , Rafael Vasquez , Grace Yip

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

Metaphors play a critical role in shaping user experiences with Voice User Interfaces (VUIs), yet existing designs often rely on static, human-centric metaphors that fail to adapt to diverse contexts and user needs. This paper introduces…

Human-Computer Interaction · Computer Science 2025-10-24 Smit Desai , Jessie Chin , Dakuo Wang , Benjamin Cowan , Michael Twidale

Understanding complex user behaviour under various conditions, scenarios and journeys can be fundamental to the improvement of the user-experience for a given system. Predictive models of user reactions, responses -- and in particular,…

Human-Computer Interaction · Computer Science 2016-08-11 Mohamed Mostafa , Tom Crick , Ana C. Calderon , Giles Oatley

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

The integration of large language models (LLMs) into virtual reality (VR) environments has opened new pathways for creating more immersive and interactive digital humans. By leveraging the generative capabilities of LLMs alongside…

Interactive AI systems, such as recommendation engines and virtual assistants, commonly use static user profiles and predefined rules to personalize interactions. However, these methods often fail to capture the dynamic nature of user…

Human-Computer Interaction · Computer Science 2026-03-02 Liu He

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Evaluating LLMs is challenging, as benchmark scores often fail to capture models' real-world usefulness. Instead, users often rely on ``vibe-testing'': informal experience-based evaluation, such as comparing models on coding tasks related…

Computation and Language · Computer Science 2026-04-17 Itay Itzhak , Eliya Habba , Gabriel Stanovsky , Yonatan Belinkov

We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…

Human-Computer Interaction · Computer Science 2025-08-20 Minju Baeck , Yoonseok Shin , Dooyoung Kim , Hyunjin Lee , Sang Ho Yoon , Woontack Woo

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

The advancement of embodied intelligence is accelerating the integration of robots into daily life as human assistants. This evolution requires robots to not only interpret high-level instructions and plan tasks but also perceive and adapt…

Robotics · Computer Science 2025-08-19 Zhichen Lou , Kechun Xu , Zhongxiang Zhou , Rong Xiong

Emotion recognition and generation have emerged as crucial topics in Artificial Intelligence research, playing a significant role in enhancing human-computer interaction within healthcare, customer service, and other fields. Although…

Machine Learning · Computer Science 2025-02-12 Rebecca Mobbs , Dimitrios Makris , Vasileios Argyriou

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

Human-Computer Interaction · Computer Science 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy
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