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Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces…

Multiagent Systems · Computer Science 2019-01-31 David Mguni , Joel Jennings , Sergio Valcarcel Macua , Emilio Sison , Sofia Ceppi , Enrique Munoz de Cote

When two or more self-interested agents put their plans to execution in the same environment, conflicts may arise as a consequence, for instance, of a common utilization of resources. In this case, an agent can postpone the execution of a…

Artificial Intelligence · Computer Science 2015-03-05 Jaume Jordán , Eva Onaindia

The application of incentives, such as reward and punishment, is a frequently applied way for promoting cooperation among interacting individuals in structured populations. However, how to properly use the incentives is still a challenging…

Computer Science and Game Theory · Computer Science 2024-04-24 Shengxian Wang , Xiaojie Chen , Zhilong Xiao , Attila Szolnoki , Vítor V. Vasconcelos

This paper proposes a framewrok for analyzing how the welfare effects of policy interventions are distributed across individuals when those effects are unobserved. Rather than focusing solely on average outcomes, the approach uses readily…

Econometrics · Economics 2025-12-25 Costas Lambros , Emerson Melo

We study whether a social planner can improve the efficiency of learning, measured by the expected total welfare loss, in a sequential decision-making environment. Agents arrive in order and each makes a binary action based on their private…

Theoretical Economics · Economics 2026-02-10 Florian Brandl , Wanying Huang , Atulya Jain

How does information regarding an adversary's intentions affect optimal system design? This paper addresses this question in the context of graphical coordination games where an adversary can indirectly influence the behavior of agents by…

Computer Science and Game Theory · Computer Science 2020-03-18 Brandon C. Collins , Philip N. Brown

Malicious softwares or malwares for short have become a major security threat. While originating in criminal behavior, their impact are also influenced by the decisions of legitimate end users. Getting agents in the Internet, and in…

Computer Science and Game Theory · Computer Science 2016-11-15 Marc Lelarge

In this paper, we consider an unconstrained distributed optimization problem over a network of agents, in which some agents are adversarial. We solve the problem via gradient-based distributed optimization algorithm and characterize the…

Optimization and Control · Mathematics 2021-03-22 Iyanuoluwa Emiola , Laurent Njilla , Chinwendu Enyioha

In competitive resource allocation formulations multiple agents compete over different contests by committing their limited resources in them. For these settings, contest games offer a game-theoretic foundation to analyze how players can…

Computer Science and Game Theory · Computer Science 2024-08-05 Gilberto Diaz-Garcia , Francesco Bullo , Jason R. Marden

Most analyses of manipulation of voting schemes have adopted two assumptions that greatly diminish their practical import. First, it is usually assumed that the manipulators have full knowledge of the votes of the nonmanipulating agents.…

Computer Science and Game Theory · Computer Science 2012-10-19 Tyler Lu , Pingzhong Tang , Ariel D. Procaccia , Craig Boutilier

When evolutionary games are contested in structured populations, the degree of each player in the network plays an important role. If they exist, hubs often determine the fate of the population in remarkable ways. Recent research based on…

Physics and Society · Physics 2016-04-15 Attila Szolnoki , Matjaz Perc

Schelling's famous model of segregation assumes agents of different types who would like to be located in neighborhoods having at least a certain fraction of agents of the same type. We consider natural generalizations that allow for the…

Computer Science and Game Theory · Computer Science 2021-05-07 Panagiotis Kanellopoulos , Maria Kyropoulou , Alexandros A. Voudouris

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

Coordination is a desirable feature in many multi-agent systems such as robotic and socioeconomic networks. We consider a task allocation problem as a binary networked coordination game over an undirected regular graph. Each agent in the…

Systems and Control · Electrical Eng. & Systems 2023-10-02 Yifei Zhang , Marcos M. Vasconcelos

We study the formation of an optimal interbank network in a model where banks control both their supply of liquidity, through cash reserves, and their exposures to other banks' risky projects. The value of each bank's project may suddenly…

Mathematical Finance · Quantitative Finance 2024-10-08 Daniel E. Rigobon , Ronnie Sircar

It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems named social dilemmas. In contrast, humans generally do not have…

Computer Science and Game Theory · Computer Science 2014-01-16 Steven de Jong , Simon Uyttendaele , Karl Tuyls

We consider a class of interdependent security games on networks where each node chooses a personal level of security investment. The attack probability experienced by a node is a function of her own investment and the investment by her…

Computer Science and Game Theory · Computer Science 2016-08-16 Ashish R. Hota , Shreyas Sundaram

From social contracts to climate agreements, individuals engage in groups that must collectively reach decisions with varying levels of equality and fairness. These dilemmas also pervade Distributed Artificial Intelligence, in domains such…

We consider the problem of helping agents improve by setting short-term goals. Given a set of target skill levels, we assume each agent will try to improve from their initial skill level to the closest target level within reach or do…

Computer Science and Game Theory · Computer Science 2022-03-02 Saba Ahmadi , Hedyeh Beyhaghi , Avrim Blum , Keziah Naggita

We model the role of an online platform disrupting a market with unit-demand buyers and unit-supply sellers. Each seller can transact with a subset of the buyers whom she already knows, as well as with any additional buyers to whom she is…

Computer Science and Game Theory · Computer Science 2024-06-12 Luca D'Amico-Wong , Yannai A. Gonczarowski , Gary Qiurui Ma , David C. Parkes