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Related papers: A Lightweight Approach of Human-Like Playtesting

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In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Evaluating the capabilities of Large Language Models (LLMs) has traditionally relied on static benchmark datasets, human assessments, or model-based evaluations - methods that often suffer from overfitting, high costs, and biases.…

Artificial Intelligence · Computer Science 2025-04-18 Haidar Khan , Hisham A. Alyahya , Yazeed Alnumay , M Saiful Bari , Bülent Yener

The literature review is an indispensable step in the research process. It provides the benefit of comprehending the research problem and understanding the current research situation while conducting a comparative analysis of prior works.…

Information Retrieval · Computer Science 2024-03-06 Yutong Li , Lu Chen , Aiwei Liu , Kai Yu , Lijie Wen

Bug reports are vital for software maintenance that allow users to inform developers of the problems encountered while using the software. As such, researchers have committed considerable resources toward automating bug replay to expedite…

Software Engineering · Computer Science 2024-05-09 Sidong Feng , Chunyang Chen

Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…

Physics and Society · Physics 2019-11-06 David Reguera , Pol Colomer-de-Simón , Iván Encinas , Manel Sort , Jan Wedekind , Marián Boguñá

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Mingyu Ouyang , Siyuan Hu , Kevin Qinghong Lin , Hwee Tou Ng , Mike Zheng Shou

GUI agents drive applications through their visual interfaces instead of programmatic APIs, interacting with arbitrary software via taps, swipes, and keystrokes, reaching a long tail of applications that CLI-based agents cannot. Yet…

Machine Learning · Computer Science 2026-04-14 Fei Tang , Zhiqiong Lu , Boxuan Zhang , Weiming Lu , Jun Xiao , Yueting Zhuang , Yongliang Shen

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated their remarkable abilities of communicating with human users. In this technical report, we take an initiative to investigate their capacities of playing text…

Computation and Language · Computer Science 2025-04-01 Chen Feng Tsai , Xiaochen Zhou , Sierra S. Liu , Jing Li , Mo Yu , Hongyuan Mei

Accurately assessing internal human states is key to understanding preferences, offering personalized services, and identifying challenges in real-world applications. Originating from psychometrics, adaptive testing has become the…

Artificial Intelligence · Computer Science 2025-06-04 Junhao Yu , Yan Zhuang , YuXuan Sun , Weibo Gao , Qi Liu , Mingyue Cheng , Zhenya Huang , Enhong Chen

What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for…

Artificial Intelligence · Computer Science 2018-07-26 Rachit Dubey , Pulkit Agrawal , Deepak Pathak , Thomas L. Griffiths , Alexei A. Efros

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Creating agents that can interact naturally with humans is a common goal in artificial intelligence (AI) research. However, evaluating these interactions is challenging: collecting online human-agent interactions is slow and expensive, yet…

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be…

Artificial Intelligence · Computer Science 2025-05-13 Vivek Verma , David Huang , William Chen , Dan Klein , Nicholas Tomlin

Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming…

Computers and Society · Computer Science 2015-11-24 Nalin Asanka Gamagedara Arachchilage , Ali Tarhini , Steve Love

The automation of functional testing in software has allowed developers to continuously check for negative impacts on functionality throughout the iterative phases of development. This is not the case for User eXperience (UX), which has…

Artificial Intelligence · Computer Science 2021-04-14 Pedro M. Fernandes , Manuel Lopes , Rui Prada

Recent advancements in large language models (LLMs) have expanded their capabilities beyond traditional text-based tasks to multimodal domains, integrating visual, auditory, and textual data. While multimodal LLMs have been extensively…

Artificial Intelligence · Computer Science 2024-12-03 Nicholas R. Waytowich , Devin White , MD Sunbeam , Vinicius G. Goecks

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance…

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang
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