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We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero's state-of-the-art performance on Atari. Notably, Muesli does so without…

Planning under social interactions with other agents is an essential problem for autonomous driving. As the actions of the autonomous vehicle in the interactions affect and are also affected by other agents, autonomous vehicles need to…

Robotics · Computer Science 2022-07-11 Chenran Li , Tu Trinh , Letian Wang , Changliu Liu , Masayoshi Tomizuka , Wei Zhan

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…

Machine Learning · Statistics 2017-11-07 Emilie Kaufmann , Wouter Koolen

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…

Artificial Intelligence · Computer Science 2018-07-18 Arthur Guez , Théophane Weber , Ioannis Antonoglou , Karen Simonyan , Oriol Vinyals , Daan Wierstra , Rémi Munos , David Silver

The recent observation of neural power-law scaling relations has made a significant impact in the field of deep learning. A substantial amount of attention has been dedicated as a consequence to the description of scaling laws, although…

Machine Learning · Computer Science 2023-02-14 Oren Neumann , Claudius Gros

Deep reinforcement learning has obtained significant breakthroughs in recent years. Most methods in deep-RL achieve good results via the maximization of the reward signal provided by the environment, typically in the form of discounted…

Machine Learning · Computer Science 2018-09-10 Yubin Deng , Ke Yu , Dahua Lin , Xiaoou Tang , Chen Change Loy

Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches…

Machine Learning · Computer Science 2022-12-27 Bumgeun Park , Taeyoung Kim , Woohyeon Moon , Luiz Felipe Vecchietti , Dongsoo Har

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three…

Artificial Intelligence · Computer Science 2016-05-18 Alberto Uriarte , Santiago Ontañón

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

Monte Carlo Tree Search (MCTS) is a best-first sampling method employed in the search for optimal decisions. The effectiveness of MCTS relies on the construction of its statistical tree, with the selection policy playing a crucial role. A…

Neural and Evolutionary Computing · Computer Science 2023-11-27 Edgar Galvan , Fred Valdez Ameneyro

Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However,…

Artificial Intelligence · Computer Science 2024-11-01 Matthew V Macfarlane , Edan Toledo , Donal Byrne , Paul Duckworth , Alexandre Laterre

Off-policy learning from multistep returns is crucial for sample-efficient reinforcement learning, particularly in the experience replay setting now commonly used with deep neural networks. Classically, off-policy estimation bias is…

Machine Learning · Computer Science 2021-12-24 Brett Daley , Christopher Amato

Deep reinforcement learning repeatedly succeeds in closed, well-defined domains such as games (Chess, Go, StarCraft). The next frontier is real-world scenarios, where setups are numerous and varied. For this, agents need to learn the…

Machine Learning · Computer Science 2023-02-10 Andreea Deac , Théophane Weber , George Papamakarios

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset…

Machine Learning · Computer Science 2026-01-28 Jiayu Chen , Le Xu , Wentse Chen , Jeff Schneider

In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is…

Artificial Intelligence · Computer Science 2022-11-17 Jorik Jooken , Pieter Leyman , Tony Wauters , Patrick De Causmaecker

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search…

Machine Learning · Computer Science 2019-02-19 Yonathan Efroni , Gal Dalal , Bruno Scherrer , Shie Mannor

Building upon the recent success of deep reinforcement learning methods, we investigate the possibility of on-policy reinforcement learning improvement by reusing the data from several consecutive policies. On-policy methods bring many…

Machine Learning · Computer Science 2019-01-21 Dmitry Kangin , Nicolas Pugeault

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively…

Artificial Intelligence · Computer Science 2026-03-31 Adam Haile

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

Artificial Intelligence · Computer Science 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off exploration for exploitation for efficient online planning, and…

Artificial Intelligence · Computer Science 2024-02-08 Kalle Kujanpää , Amin Babadi , Yi Zhao , Juho Kannala , Alexander Ilin , Joni Pajarinen