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Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D…

Computer Vision and Pattern Recognition · Computer Science 2017-02-07 Fei Han , Brian Reily , William Hoff , Hao Zhang

The emergence of real-time 3D ultrasound (US) makes it possible to consider image-based tracking of subcutaneous soft tissue targets for computer guided diagnosis and therapy. We propose a 3D transrectal US based tracking system for precise…

Other Computer Science · Computer Science 2008-01-17 Michael Baumann , Pierre Mozer , Vincent Daanen , Jocelyne Troccaz

We propose a real-time 3D human pose estimation and motion analysis method termed RePose for rehabilitation training. It is capable of real-time monitoring and evaluation of patients'motion during rehabilitation, providing immediate…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Junxiao Xue , Pavel Smirnov , Ziao Li , Yunyun Shi , Shi Chen , Xinyi Yin , Xiaohan Yue , Lei Wang , Yiduo Wang , Feng Lin , Yijia Chen , Xiao Ma , Xiaoran Yan , Qing Zhang , Fengjian Xue , Xuecheng Wu

Purpose: To evaluate manual and automatic registration times as well as accuracy with augmented reality during alignment of a holographic 3-dimensional (3D) model onto the real-world environment. Method: 18 participants in various stages of…

Medical Physics · Physics 2020-12-07 Ningcheng Li , Jonathan Wakim , Yilun Koethe , Timothy Huber , Terence Gade , Stephen Hunt , Brian Park

Virtual machines have been widely adapted for high-level programming language implementations and for providing a degree of platform neutrality. As the overall use and adaptation of virtual machines grow, the overall performance of virtual…

Programming Languages · Computer Science 2016-11-03 Ruijie Fang , Siqi Liu

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Yue Chen , Xuan Wang , Xingyu Chen , Qi Zhang , Xiaoyu Li , Yu Guo , Jue Wang , Fei Wang

2D to 3D registration is essential in tasks such as diagnosis, surgical navigation, environmental understanding, navigation in robotics, autonomous systems, or augmented reality. In medical imaging, the aim is often to place a 2D image in a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Stefan Brandstätter , Philipp Seeböck , Christoph Fürböck , Svitlana Pochepnia , Helmut Prosch , Georg Langs

The use of Augmented Reality (AR) for navigation purposes has shown beneficial in assisting physicians during the performance of surgical procedures. These applications commonly require knowing the pose of surgical tools and patients to…

We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image. Our two-step framework takes the body pixel-to-surface correspondence map (i.e., IUV map) as proxy…

Computer Vision and Pattern Recognition · Computer Science 2019-10-10 Yuanlu Xu , Song-Chun Zhu , Tony Tung

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

We introduce Net2Brain, a graphical and command-line user interface toolbox for comparing the representational spaces of artificial deep neural networks (DNNs) and human brain recordings. While different toolboxes facilitate only single…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Domenic Bersch , Kshitij Dwivedi , Martina Vilas , Radoslaw M. Cichy , Gemma Roig

Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a…

Human-Computer Interaction · Computer Science 2024-04-25 Francesco Vona , Eleonora Beccaluva , Marco Mores , Franca Garzotto

Automated patient positioning can improve radiology workflow efficiency by reducing the time required for manual table adjustments and scout-based scan planning. We propose a learning-based framework that predicts 3D organ locations and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Eytan Kats , Kai Geissler , Daniel Mensing , Julien Senegas , Jochen G. Hirsch , Stefan Heldman , Mattias P. Heinrich

Imaging modalities provide clinicians with real-time visualization of anatomical regions of interest (ROI) for the purpose of minimally invasive surgery. During the procedure, low-resolution image data are acquired and registered with…

Medical Physics · Physics 2020-11-10 Haolin Liu , Ye Han , Daniel Emerson , Houriyeh Majditehran , Qi Wang , Yoed Rabin , Levent Burak Kara

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

Neurological conditions are a major source of movement disorders. Motion modelling and variability analysis have the potential to identify pathology but require profound data. We introduce a systematic dataset of 3D center-out task-space…

Quantitative Methods · Quantitative Biology 2024-01-02 Tim Sziburis , Susanne Blex , Tobias Glasmachers , Ioannis Iossifidis

The process of tracking human anatomy in computer vision is referred to pose estimation, and it is used in fields ranging from gaming to surveillance. Three-dimensional pose estimation traditionally requires advanced equipment, such as…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Alice Ruget , Max Tyler , Germán Mora Martín , Stirling Scholes , Feng Zhu , Istvan Gyongy , Brent Hearn , Steve McLaughlin , Abderrahim Halimi , Jonathan Leach

3-D image registration, which involves aligning two or more images, is a critical step in a variety of medical applications from diagnosis to therapy. Image registration is commonly performed by optimizing an image matching metric as a cost…

Computer Vision and Pattern Recognition · Computer Science 2016-12-01 Rui Liao , Shun Miao , Pierre de Tournemire , Sasa Grbic , Ali Kamen , Tommaso Mansi , Dorin Comaniciu