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Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Zhigang Tu , Zhengbo Zhang , Jia Gong , Junsong Yuan , Bo Du

Reinforcement learning (RL) involves sequential decision making in uncertain environments. The aim of the decision-making agent is to maximize the benefit of acting in its environment over an extended period of time. Finding an optimal…

Artificial Intelligence · Computer Science 2007-05-23 Istvan Szita , Balint Takacs , Andras Lorincz

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper, we present Promptable Behaviors, a novel framework that facilitates efficient…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Minyoung Hwang , Luca Weihs , Chanwoo Park , Kimin Lee , Aniruddha Kembhavi , Kiana Ehsani

Process Reward Models (PRMs) provide step-level supervision to large language models (LLMs), but scaling up training data annotation remains challenging for both humans and LLMs. To address this limitation, we propose an active learning…

Machine Learning · Computer Science 2025-04-16 Keyu Duan , Zichen Liu , Xin Mao , Tianyu Pang , Changyu Chen , Qiguang Chen , Michael Qizhe Shieh , Longxu Dou

Visual event perception tasks such as action localization have primarily focused on supervised learning settings under a static observer, i.e., the camera is static and cannot be controlled by an algorithm. They are often restricted by the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Shubham Trehan , Sathyanarayanan N. Aakur

Purpose: We study the relationship between surgical gestures and motion primitives in dry-lab surgical exercises towards a deeper understanding of surgical activity at fine-grained levels and interpretable feedback in skill assessment.…

Robotics · Computer Science 2023-11-13 Kay Hutchinson , Katherina Chen , Homa Alemzadeh

Since collecting and annotating data for spatio-temporal action detection is very expensive, there is a need to learn approaches with less supervision. Weakly supervised approaches do not require any bounding box annotations and can be…

Computer Vision and Pattern Recognition · Computer Science 2021-01-22 Sovan Biswas , Juergen Gall

We introduce a novel deep reinforcement learning (RL) approach called Movement Primitive-based Planning Policy (MP3). By integrating movement primitives (MPs) into the deep RL framework, MP3 enables the generation of smooth trajectories…

Machine Learning · Computer Science 2023-07-04 Fabian Otto , Hongyi Zhou , Onur Celik , Ge Li , Rudolf Lioutikov , Gerhard Neumann

Preference-based reinforcement learning (RL) algorithms help avoid the pitfalls of hand-crafted reward functions by distilling them from human preference feedback, but they remain impractical due to the burdensome number of labels required…

Machine Learning · Computer Science 2022-11-15 Katherine Metcalf , Miguel Sarabia , Barry-John Theobald

Nearly all real world tasks are inherently partially observable, necessitating the use of memory in Reinforcement Learning (RL). Most model-free approaches summarize the trajectory into a latent Markov state using memory models borrowed…

Machine Learning · Computer Science 2023-10-09 Steven Morad , Ryan Kortvelesy , Stephan Liwicki , Amanda Prorok

Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token…

Artificial Intelligence · Computer Science 2025-03-27 Ran Tian , Kratarth Goel

Spatio-temporal action detection in videos is typically addressed in a fully-supervised setup with manual annotation of training videos required at every frame. Since such annotation is extremely tedious and prohibits scalability, there is…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Guilhem Chéron , Jean-Baptiste Alayrac , Ivan Laptev , Cordelia Schmid

We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Peihao Chen , Deng Huang , Dongliang He , Xiang Long , Runhao Zeng , Shilei Wen , Mingkui Tan , Chuang Gan

Reinforcement learning is a general method for learning in sequential settings, but it can often be difficult to specify a good reward function when the task is complex. In these cases, preference feedback or expert demonstrations can be…

Machine Learning · Computer Science 2025-08-20 Jason R Brown , Carl Henrik Ek , Robert D Mullins

It is difficult for robots to retrieve objects in densely cluttered lateral access scenes with movable objects as jamming against adjacent objects and walls can inhibit progress. We propose the use of two action primitives -- burrowing and…

Robotics · Computer Science 2024-11-01 Dane Brouwer , Joshua Citron , Hojung Choi , Marion Lepert , Michael Lin , Jeannette Bohg , Mark Cutkosky

Recent work has shown that reinforcement learning (RL) is a promising approach to control dynamical systems described by partial differential equations (PDE). This paper shows how to use RL to tackle more general PDE control problems that…

Machine Learning · Computer Science 2018-06-20 Yangchen Pan , Amir-massoud Farahmand , Martha White , Saleh Nabi , Piyush Grover , Daniel Nikovski

Prior work has demonstrated the feasibility of automated activity recognition in robot-assisted surgery from motion data. However, these efforts have assumed the availability of a large number of densely-annotated sequences, which must be…

Computer Vision and Pattern Recognition · Computer Science 2019-07-23 Robert DiPietro , Gregory D. Hager
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