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Related papers: Annotating Motion Primitives for Simplifying Actio…

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Human motion capture data has been widely used in data-driven character animation. In order to generate realistic, natural-looking motions, most data-driven approaches require considerable efforts of pre-processing, including motion…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Noshaba Cheema , Somayeh Hosseini , Janis Sprenger , Erik Herrmann , Han Du , Klaus Fischer , Philipp Slusallek

We propose a novel system for active semi-supervised feature-based action recognition. Given time sequences of features tracked during movements our system clusters the sequences into actions. Our system is based on encoder-decoder…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Jingyuan Li , Eli Shlizerman

This paper proposes a novel training scheme for fast matching models in Search Ads, which is motivated by the real challenges in model training. The first challenge stems from the pursuit of high throughput, which prohibits the deployment…

Information Retrieval · Computer Science 2019-04-23 Xue Li , Zhipeng Luo , Hao Sun , Jianjin Zhang , Weihao Han , Xianqi Chu , Liangjie Zhang , Qi Zhang

Efficient exploration is a crucial challenge in deep reinforcement learning. Several methods, such as behavioral priors, are able to leverage offline data in order to efficiently accelerate reinforcement learning on complex tasks. However,…

Machine Learning · Computer Science 2022-09-01 Marco Bagatella , Sammy Christen , Otmar Hilliges

We present a novel, reusable and task-agnostic primitive for assessing the outcome of a force-interaction robotic skill, useful e.g.\ for applications such as quality control in industrial manufacturing. The proposed method is easily…

Robotics · Computer Science 2018-05-14 Xiang Zhang , Athanasios S. Polydoros , Justus Piater

While the literature has been fairly dense in the areas of scene understanding and semantic labeling there have been few works that make use of motion cues to embellish semantic performance and vice versa. In this paper, we address the…

Computer Vision and Pattern Recognition · Computer Science 2015-04-27 N. Dinesh Reddy , Prateek Singhal , K. Madhava Krishna

Human recognition of the actions of other humans is very efficient and is based on patterns of movements. Our theoretical starting point is that the dynamics of the joint movements is important to action categorization. On the basis of this…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Zahra Gharaee , Peter Gärdenfors , Magnus Johnsson

We present a novel framework for the automatic discovery and recognition of motion primitives in videos of human activities. Given the 3D pose of a human in a video, human motion primitives are discovered by optimizing the `motion flux', a…

Robotics · Computer Science 2019-02-05 Marta Sanzari , Valsamis Ntouskos , Fiora Pirri

Manual spatio-temporal annotation of human action in videos is laborious, requires several annotators and contains human biases. In this paper, we present a weakly supervised approach to automatically obtain spatio-temporal annotations of…

Computer Vision and Pattern Recognition · Computer Science 2016-05-27 Waqas Sultani , Mubarak Shah

We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we…

Computation and Language · Computer Science 2017-07-25 Dipendra Misra , John Langford , Yoav Artzi

Robots need to be able to adapt to unexpected changes in the environment such that they can autonomously succeed in their tasks. However, hand-designing feedback models for adaptation is tedious, if at all possible, making data-driven…

Incorporating prior knowledge in reinforcement learning algorithms is mainly an open question. Even when insights about the environment dynamics are available, reinforcement learning is traditionally used in a tabula rasa setting and must…

Machine Learning · Computer Science 2021-11-09 Toby Johnstone , Nathan Grinsztajn , Johan Ferret , Philippe Preux

Developing an intelligent vehicle which can perform human-like actions requires the ability to learn basic driving skills from a large amount of naturalistic driving data. The algorithms will become efficient if we could decompose the…

Robotics · Computer Science 2018-12-18 Boyang Wang , Jianwei Gong , Ruizeng Zhang , Huiyan Chen

We strive for spatio-temporal localization of actions in videos. The state-of-the-art relies on action proposals at test time and selects the best one with a classifier trained on carefully annotated box annotations. Annotating action boxes…

Computer Vision and Pattern Recognition · Computer Science 2017-12-14 Pascal Mettes , Jan C. van Gemert , Cees G. M. Snoek

Enabling robots to learn novel visuomotor skills in a data-efficient manner remains an unsolved problem with myriad challenges. A popular paradigm for tackling this problem is through leveraging large unlabeled datasets that have many…

Robotics · Computer Science 2023-05-16 Maximilian Du , Suraj Nair , Dorsa Sadigh , Chelsea Finn

Demonstrations provide insight into relevant state or action space regions, bearing great potential to boost the efficiency and practicality of reinforcement learning agents. In this work, we propose to leverage demonstration datasets by…

Machine Learning · Computer Science 2023-03-15 Jonas Gehring , Deepak Gopinath , Jungdam Won , Andreas Krause , Gabriel Synnaeve , Nicolas Usunier

Prior access to domain knowledge could significantly improve the performance of a reinforcement learning agent. In particular, it could help agents avoid potentially catastrophic exploratory actions, which would otherwise have to be…

Artificial Intelligence · Computer Science 2020-09-15 Thommen George Karimpanal , Santu Rana , Sunil Gupta , Truyen Tran , Svetha Venkatesh

Training a real-time gesture recognition model heavily relies on annotated data. However, manual data annotation is costly and demands substantial human effort. In order to address this challenge, we propose a framework that can…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Junxiao Shen , Xuhai Xu , Ran Tan , Amy Karlson , Evan Strasnick

Weakly supervised temporal action localization aims at learning the instance-level action pattern from the video-level labels, where a significant challenge is action-context confusion. To overcome this challenge, one recent work builds an…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Le Yang , Junwei Han , Tao Zhao , Tianwei Lin , Dingwen Zhang , Jianxin Chen

Everything else being equal, simpler models should be preferred over more complex ones. In reinforcement learning (RL), simplicity is typically quantified on an action-by-action basis -- but this timescale ignores temporal regularities,…

Machine Learning · Computer Science 2023-05-29 Tankred Saanum , Noémi Éltető , Peter Dayan , Marcel Binz , Eric Schulz