Related papers: FaceController: Controllable Attribute Editing for…
Our goal with this survey is to provide an overview of the state of the art deep learning methods for face generation and editing using StyleGAN. The survey covers the evolution of StyleGAN, from PGGAN to StyleGAN3, and explores relevant…
This paper introduces a new encoder-decoder architecture that is trained to reconstruct images by disentangling the salient information of the image and the values of attributes directly in the latent space. As a result, after training, our…
Kinship face synthesis is an interesting topic raised to answer questions like "what will your future children look like?". Published approaches to this topic are limited. Most of the existing methods train models for one-versus-one kin…
In this paper, we present an integrated system for automatically generating and editing face images through face swapping, attribute-based editing, and random face parts synthesis. The proposed system is based on a deep neural network that…
"Frontalization" is the process of synthesizing frontal facing views of faces appearing in single unconstrained photos. Recent reports have suggested that this process may substantially boost the performance of face recognition systems.…
Generative adversarial networks (GANs) have been successfully applied to transfer visual attributes in many domains, including that of human face images. This success is partly attributable to the facts that human faces have similar shapes…
Face swapping aims to seamlessly transfer a source facial identity onto a target while preserving target attributes such as pose and expression. Diffusion models, known for their superior generative capabilities, have recently shown promise…
In recent years, image editing has advanced remarkably. With increased human control, it is now possible to edit an image in a plethora of ways; from specifying in text what we want to change, to straight up dragging the contents of the…
Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…
GAN inversion has been exploited in many face manipulation tasks, but 2D GANs often fail to generate multi-view 3D consistent images. The encoders designed for 2D GANs are not able to provide sufficient 3D information for the inversion and…
Diffusion-based face swapping achieves state-of-the-art performance, yet it also exacerbates the potential harm of malicious face swapping to violate portraiture right or undermine personal reputation. This has spurred the development of…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…
Face image manipulation via three-dimensional guidance has been widely applied in various interactive scenarios due to its semantically-meaningful understanding and user-friendly controllability. However, existing 3D-morphable-model-based…
For efficient and high-fidelity local facial attribute editing, most existing editing methods either require additional fine-tuning for different editing effects or tend to affect beyond the editing regions. Alternatively, inpainting…
In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression. We propose a first adaptation of image-to-image translation networks, that have…
We propose an experimental method for measuring bias in face recognition systems. Existing methods to measure bias depend on benchmark datasets that are collected in the wild and annotated for protected (e.g., race, gender) and…
Portrait editing is challenging for existing techniques due to difficulties in preserving subject features like identity. In this paper, we propose a training-based method leveraging auto-generated paired data to learn desired editing while…
Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution content, e.g.,…
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…