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Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

Human-Computer Interaction · Computer Science 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

The COVID-19 pandemic precipitated an abrupt shift in the educational landscape, compelling universities to transition from in-person to online instruction. This sudden shift left many university instructors grappling with the intricacies…

Computers and Society · Computer Science 2023-08-31 Daniel Russo

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

Human-Computer Interaction · Computer Science 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience…

Human-Computer Interaction · Computer Science 2022-07-15 Thiago Porcino , Derek Reilly , Esteban Clua , Daniela Trevisan

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…

Computers and Society · Computer Science 2021-11-12 Tahiya Chowdhury

Mixed Reality (MR) head mounted displays (HMDs) offer a promising alternative to traditional Flight Simulator Training Device (FSTD) displays, providing immersion, realism and cost efficiency. However, these technologies require management…

Human-Computer Interaction · Computer Science 2025-07-22 Antonio Perez , Avinash Singh , Jonathan Mitchell , Philip Swadling

This paper presents the V-Lab, a VR application development framework for educational scenarios mainly involving scientific processes executed in laboratory environments such as chemistry and biology laboratories. This work is an extension…

In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's…

Robotics · Computer Science 2020-03-31 Greg Baker , Tom Bridgwater , Paul Bremner , Manuel Giuliani

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

Human-Computer Interaction · Computer Science 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

Laboratory based courses play a critical role in scientific education. Automation is changing the nature of the laboratories, and there is a long running debate about the value of hands on versus simulated and remote laboratories. The…

Computers and Society · Computer Science 2009-12-07 Yasser . H. Elawady , A. S. Tolba

We present a platform for student monitoring in remote education consisting of a collection of sensors and software that capture biometric and behavioral data. We define a collection of tasks to acquire behavioral data that can be useful…

Human-Computer Interaction · Computer Science 2019-12-11 Javier Hernandez-Ortega , Roberto Daza , Aythami Morales , Julian Fierrez , Javier Ortega-Garcia