Related papers: Restorable Shortest Path Tiebreaking for Edge-Faul…
Given a simple weighted directed graph $G = (V, E, \omega)$ on $n$ vertices as well as two designated terminals $s, t\in V$, our goal is to compute the shortest path from $s$ to $t$ avoiding any pair of presumably failed edges $f_1, f_2\in…
Reducing the running time of graph algorithms is vital for tackling real-world problems such as shortest paths and matching in large-scale graphs, where path information plays a crucial role. To address this critical challenge, this paper…
In this thesis, we present new techniques to deal with fundamental algorithmic graph problems where graphs are directed and partially dynamic, i.e. undergo either a sequence of edge insertions or deletions: - Single-Source Reachability…
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we…
The method is based on the preliminary transformation of the traditionally used matrices or adjacency lists in the graph theory into refined projections free from redundant information, and their subsequent use in constructing shortest…
We study the reverse shortest path problem on disk graphs in the plane. In this problem we consider the proximity graph of a set of $n$ disks in the plane of arbitrary radii: In this graph two disks are connected if the distance between…
There has recently been significant interest in fault tolerant spanners, which are spanners that still maintain their stretch guarantees after some nodes or edges fail. This work has culminated in an almost complete understanding of the…
A prominent tool in many problems involving metric spaces is a notion of randomized low-diameter decomposition. Loosely speaking, $\beta$-decomposition refers to a probability distribution over partitions of the metric into sets of low…
We consider the problem of designing an overlay network and routing mechanism that permits finding resources efficiently in a peer-to-peer system. We argue that many existing approaches to this problem can be modeled as the construction of…
This paper addresses the problem of designing a {\em fault-tolerant} $(\alpha, \beta)$ approximate BFS structure (or {\em FT-ABFS structure} for short), namely, a subgraph $H$ of the network $G$ such that subsequent to the failure of some…
A graph is $\ell$-reconstructible if it is determined by its multiset of induced subgraphs obtained by deleting $\ell$ vertices. We prove that strongly regular graphs with at least six vertices are $2$-reconstructible.
We examine the possibility of approximating Maximum Vertex-Disjoint Shortest Paths. In this problem, the input is an edge-weighted (directed or undirected) $n$-vertex graph $G$ along with $k$ terminal pairs…
Reconstructing a network of dynamic systems from observational data is an active area of research. Many approaches guarantee a consistent reconstruction under the relatively strong assumption that the network dynamics is governed by…
In this paper, the recoverable robust shortest path problem under interval uncertainty representations is discussed. This problem is known to be strongly NP-hard and also hard to approximate in general digraphs. In this paper, the class of…
We consider the minimum cut problem in undirected, weighted graphs. We give a simple algorithm to find a minimum cut that $2$-respects (cuts two edges of) a spanning tree $T$ of a graph $G$. This procedure can be used in place of the…
This paper investigates the complexity of finding secluded paths in graphs. We focus on the \textsc{Short Secluded Path} problem and a natural new variant we introduce, \textsc{Shortest Secluded Path}. Formally, given an undirected graph…
Active Directory is the default security management system for Windows domain networks. We study the shortest path edge interdiction problem for defending Active Directory style attack graphs. The problem is formulated as a Stackelberg game…
In the classical \emph{survivable-network-design problem} (SNDP), we are given an undirected graph $G = (V, E)$, non-negative edge costs, and some $(s_i,t_i,r_i)$ tuples, where $s_i,t_i\in V$ and $r_i\in\mathbb{Z}_+$. We seek a minimum-cost…
The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…
The 2-Edge-Connected Spanning Subgraph Problem (2ECSS) is a fundamental problem in survivable network design. Given an undirected $2$-edge-connected graph, the goal is to find a $2$-edge-connected spanning subgraph with the minimum number…