Related papers: Sliced $\mathcal{L}_2$ Distance for Colour Grading
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the…
The distribution function of a random distance in three dimensions is given and some new three-dimensional d2-tests of randomness are suggested. We show that our test statistics are not correlated with the usual test statistics and are…
Hyperspectral images often have hundreds of spectral bands of different wavelengths captured by aircraft or satellites that record land coverage. Identifying detailed classes of pixels becomes feasible due to the enhancement in spectral and…
In-context segmentation has drawn increasing attention with the advent of vision foundation models. Its goal is to segment objects using given reference images. Most existing approaches adopt metric learning or masked image modeling to…
The proximal gradient method is a generic technique introduced to tackle the non-smoothness in optimization problems, wherein the objective function is expressed as the sum of a differentiable convex part and a non-differentiable…
A 2-distance k-coloring of a graph G is a mapping from V (G) to the set of colors {1,. .. , k} such that every two vertices at distance at most 2 receive distinct colors. The 2-distance chromatic number $\chi$ 2 (G) of G is then the mallest…
We address the problem of finding harmonic colors, this problem has many applications, from fashion to industrial design. In order to solve this problem we consider that colors follow normal distributions in tone (chroma and lightness) and…
Alternative novel measures of the distance between any two partitions of a n-set are proposed and compared, together with a main existing one, namely 'partition-distance' D(.,.). The comparison achieves by checking their restriction to…
Diffusion-driven text-to-image (T2I) generation has achieved remarkable advancements in recent years. To further improve T2I models' capability in numerical and spatial reasoning, layout is employed as an intermedium to bridge large…
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images…
Let $G$ be the unit distance graph in the plane. A well-known problem in combinatorial geometry is that of determining the chromatic number of $G$. It is known that $4\le \chi(G)\le 7$. The upper bound of 7 is obtained using tilings of the…
A brief overview of the status of color transparency experiments is presented. We report on the first complete calculations of color transparency within a perturbative QCD framework. We also comment on the underlying factorization method…
Distance Geometry Problem (DGP) and Nonlinear Mapping (NLM) are two well established questions: Distance Geometry Problem is about finding a Euclidean realization of an incomplete set of distances in a Euclidean space, whereas Nonlinear…
We review connections between coding-theoretic objects and sparse learning problems. In particular, we show how seemingly different combinatorial objects such as error-correcting codes, combinatorial designs, spherical codes, compressed…
Experimental designs that spread out points apart from each other on projections are important for computer experiments when not necessarily all factors have substantial influence on the response. We provide a theoretical framework to…
In this paper, we propose a numerical strategy to define a multiscale analysis for color and multicomponent images based on the representation of data on a graph. Our approach consists in computing the graph of an image using the…
We present a method that tackles the challenge of predicting color and depth behind the visible content of an image. Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation…
Diffusion models have become a popular approach for image generation and reconstruction due to their numerous advantages. However, most diffusion-based inverse problem-solving methods only deal with 2D images, and even recently published 3D…
We define a (pseudo-)distance between graphs based on the spectrum of the normalized Laplacian, which is easy to compute or to estimate numerically. It can therefore serve as a rough classification of large empirical graphs into families…
In this paper, we propose an L1 normalized graph based dimensionality reduction method for Hyperspectral images, called as L1-Scaling Cut (L1-SC). The underlying idea of this method is to generate the optimal projection matrix by retaining…