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Haptic technology, or haptics, is a tactile feedback technology which takes advantage of a user's sense of touch by applying forces, vibrations, and/or motions upon the user. This mechanical stimulation may be used to assist in the creation…
The role of trust within Human-Computer Interaction is being redefined. With the increasing omnipresence, autonomy, and opacity of technology, users often struggle to understand the capabilities and limitations of systems. In this article,…
Since wearable technology was first conceptualized in 1960, it has become a crucial aspect of our daily life. People's daily lives have been made better and their health and well-being have improved because of its convenience, real-time,…
Sensor-based interactive systems -- e.g., "smart" speakers, webcams, and RFID tags -- allow us to embed computational functionality into physical environments. They also expose users to real and perceived privacy risks: users know that…
Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to…
As human-AI cooperation becomes increasingly prevalent, reliable instruments for assessing the subjective quality of cooperative human-AI interaction are needed. We introduce two theoretically grounded scales: the Perceived Cooperativity…
Computer perception (CP) technologies (digital phenotyping, affective computing and related passive sensing approaches) offer unprecedented opportunities to personalize healthcare, but provoke concerns about privacy, bias and the erosion of…
Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…
Micro-mobility transport vehicles such as e-scooters are joining current sidewalk users and affect the safety and comfort of pedestrians as primary sidewalk users. The lack of agreed-upon metrics to quantify people's discomfort hinders…
In Affective computing, recognizing users' emotions accurately is the basis of affective human-computer interaction. Understanding users' interoception contributes to a better understanding of individually different emotional abilities,…
Cybersecurity practices require effort to be maintained, and one weakness is a lack of awareness regarding potential attacks not only in the usage of machine learning models, but also in their development process. Previous studies have…
We define a Graphics Turing Test to measure graphics performance in a similar manner to the definition of the traditional Turing Test. To pass the test one needs to reach a computational scale, the Graphics Turing Scale, for which Computer…
A Cyber-Physical-Social System (CPSS) is an emerging paradigm often understood as a physical and virtual space of interaction which is cohabited by humans and sensor-enabled smart devices. In such settings, human interaction behaviour is…
CAPTCHAs or reverse Turing tests are real-time assessments used by programs (or computers) to tell humans and machines apart. This is achieved by assigning and assessing hard AI problems that could only be solved easily by human but not by…
Computer Anxiety is a phenomenon studied in multiple contexts and, in the actual COVID-19 scenario, it is gaining more and more importance as it impacts technology adoption and autonomy. People with Computer Anxiety (PwCA) might feel…
Shape-Changing Interfaces (SCIs) dynamically alter their form, an inherent characteristic that introduces fragility into their design. As a result, users' perceptions of an interface's fragility or its potential to move or break may…
Researchers and experts are taking efforts in delivering an optimal user experience from a long time. Computer interfaces are being developed to keep user 'in the flow' as well as for making users more connected to the real world wile using…
Current "social acceptability" guidelines for interactive technologies advise against certain, seemingly problematic forms of interaction. Specifically, "suspenseful" interactions, characterized by visible manipulations and invisible…
Public touchscreens are filthy and, regardless of how often they are cleaned, they pose a considerable risk in the transmission of bacteria and viruses. While we rely on their use, we should find a feasible alternative to touch devices.…
In recent years fingerprinting of various physical and logical devices has been proposed with the goal of uniquely identifying users or devices of mainstream IT systems such as PCs, Laptops and smart phones. On the other hand, the…