Related papers: An Efficient QOS Based Multimedia Content Distribu…
In this paper, we address the problem of content placement in peer-to-peer systems, with the objective of maximizing the utilization of peers' uplink bandwidth resources. We consider system performance under a many-user asymptotic. We…
This paper presents a statistical analysis of the structure of Peer-to-Peer (P2P) social networks that captures social associations of distributed peers in resource sharing. Peer social networks appear to be mainly composed of pure resource…
In this paper, we propose a structured peer-to-peer (P2P) distribution scheme based on Fast Fourier Transform (FFT) graphs. We build a peer-to-peer network that reproduces the FFT graph initially designed for hardware FFT codecs. This…
The information flow inside a P2P network is highly dependent on the network structure. In order to ease the diffusion of relevant data toward interested peers, many P2P protocols gather similar nodes by putting them in direct contact. With…
We present a peer-to-peer (P2P) live-streaming architecture designed to address challenges such as free-riding, malicious peers, churn, and network instability through the integration of a reputation system. The proposed algorithm…
Multiple-Tree Overlay Streaming has attracted a great amount of attention from researchers in the past years. Multiple-tree streaming is a promising alternative to single-tree streaming in terms of node dynamics and load balancing, among…
Quality of service (QoS) for a network is characterized in terms of various parameters specifying packet delay and loss tolerance requirements for the application. The unpredictable nature of the wireless channel demands for application of…
Several organizations have built multiple datacenters connected via dedicated wide area networks over which large inter-datacenter transfers take place. This includes tremendous volumes of bulk multicast traffic generated as a result of…
This paper proposes a fully decentralized peer-to-peer overlay structure GeoP2P, to facilitate geographic location based search and retrieval of information. Certain limitations of centralized geographic indexes favor peer-to-peer…
We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…
Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices. However, the traditional server-client MCS architecture often suffers from the high operational cost on the…
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…
Several overlay-based live multimedia streaming platforms have been proposed in the recent peer-to-peer streaming literature. In most of the cases, the overlay neighbors are chosen randomly for robustness of the overlay. However, this…
In Peer-to-Peer (P2P) multichannel live streaming, helper peers with surplus bandwidth resources act as micro-servers to compensate the server deficiencies in balancing the resources between different channel overlays. With deployment of…
This paper studies the problem of load-balancing the demand for content in a peer-to-peer network across heterogeneous peer nodes that hold replicas of the content. Previous decentralized load balancing techniques in distributed systems…
Peer-to-peer (P2P) overlay networks such as BitTorrent and Avalanche are increasingly used for disseminating potentially large files from a server to many end users via the Internet. The key idea is to divide the file into many…
Network slicing is the key to enable virtualized resource sharing among vertical industries in the era of 5G communication. Efficient resource allocation is of vital importance to realize network slicing in real-world business scenarios. To…
Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in…
We consider a system, containing a library of multiple files and a general memoryless communication network through which a server is connected to multiple users, each equipped with a local isolated cache of certain size that can be used to…
The demand for streaming media and live video conferencing is at peak and expected to grow further, thereby the need for low-cost streaming services with better quality and lower latency is essential. Therefore, in this paper, we propose a…