Related papers: Learning Speech-driven 3D Conversational Gestures …
With the advance of deep learning technology, automatic video generation from audio or text has become an emerging and promising research topic. In this paper, we present a novel approach to synthesize video from the text. The method builds…
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate…
"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…
As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures.…
Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent…
We present a method for generating a video of a talking face. The method takes as inputs: (i) still images of the target face, and (ii) an audio speech segment; and outputs a video of the target face lip synched with the audio. The method…
Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from…
Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…