Related papers: B/Surf: Interactive B\'ezier Splines on Surfaces
For Bezier curves, subdivision algorithms create control polygons as piecewise linear (PL) approximations that converge in terms of Hausdorff distance. We prove that the exterior angles of control polygons under subdivision converge to 0 at…
Boundary representation (B-rep) models are the standard way 3D shapes are described in Computer-Aided Design (CAD) applications. They combine lightweight parametric curves and surfaces with topological information which connects the…
We present a characterisation of blenders based on mapping properties of certain sets of curves that can be rigorously verified by computer-assisted methods. We develop an algorithm to construct these sets of curves that requires only a…
Analysis of human sketches in deep learning has advanced immensely through the use of waypoint-sequences rather than raster-graphic representations. We further aim to model sketches as a sequence of low-dimensional parametric curves. To…
Background and Objective. B-spline interpolation (BSI) is a popular technique in the context of medical imaging due to its adaptability and robustness in 3D object modeling. A field that utilizes BSI is Image Guided Surgery (IGS). IGS…
A fast algorithm for B-splines in mixed models is presented. B-splines have local support and are computational attractive, because the corresponding matrices are sparse. A key element of the new algorithm is that the local character of…
In this paper we present a method for direct evaluation of generalized B-splines (GB-splines) via the local representation of these curves as piecewise functions. To accomplish this we introduce a local structure that makes GB-spline curves…
Rational B\'{e}zier functions are widely used as mapping functions in surface reparameterization, finite element analysis, image warping and morphing. The injectivity (one-to-one property) of a mapping function is typically necessary for…
Tile B-splines in $\mathbb{R}^d$ are defined as autoconvolutions of the indicators of tiles, which are special self-similar compact sets whose integer translates tile the space $\mathbb{R}^d$. These functions are not piecewise-polynomial,…
Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and…
Quadrilateral layouts on surfaces are valuable in texture mapping, and essential in generation of quadrilateral meshes and in fitting splines. Previous work has characterized such layouts as a special metric on a surface or as a meromorphic…
We present Strokes2Surface, an offline geometry reconstruction pipeline that recovers well-connected curve networks from imprecise 4D sketches to bridge concept design and digital modeling stages in architectural design. The input to our…
We present the Julia package Manifolds$.$jl, providing a fast and easy-to-use library of Riemannian manifolds and Lie groups. This package enables working with data defined on a Riemannian manifold, such as the circle, the sphere, symmetric…
Embedding graphs in continous spaces is a key factor in designing and developing algorithms for automatic information extraction to be applied in diverse tasks (e.g., learning, inferring, predicting). The reliability of graph embeddings…
Generalizing tensor-product splines to smooth functions whose control nets outline topological polyhedra, bi-cubic polyhedral splines form a piecewise polynomial, first-order differentiable space that associates one function with each…
We introduce the new class of planar Pythagorean-Hodograph (PH) B-Spline curves. They can be seen as a generalization of the well-known class of planar Pythagorean-Hodograph (PH) B\'ezier curves, presented by R. Farouki and T. Sakkalis in…
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…
In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that they faithfully represent both the geometry and salient…
A "blendstring" is a piecewise polynomial interpolant with high-degree two-point Hermite interpolational polynomials on each piece, analogous to a cubic spline. Blendstrings are smoother and can be more accurate than cubic splines, and can…
Functions on a bounded domain in scientific computing are often approximated using piecewise polynomial approximations on meshes that adapt to the shape of the geometry. We study the problem of function approximation using splines on a…