Related papers: The Diversity of Gamification Evaluation in the So…
Breast cancer is the most common cancer in women both in developed and developing countries. More than half of all cancer mobile application concern breast cancer. Gamification is widely used in mobile software applications created for…
The rapid growth of immersive technologies in educational areas has increased research interest in analyzing the specific behavioral patterns of learners in immersive learning environments. Considering the fact that research on the…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…
Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…
This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…
Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…
Privacy Policy under GDPR law helps users understand how software developers handle their personal data. GDPR privacy education must be considered a vital aspect of combating privacy threats. In this paper, we present the design and…
Background. There are some publications in software engineering research that aim at guiding researchers in assessing validity threats to their studies. Still, many researchers fail to address many aspects of validity that are essential to…
Despite potential benefits in Software Engineering (SE), adoption of software modelling in industry is low. Technical issues such as tool support have gained significant research before, but individual guidance and training have received…
Background. As digital technologies increasingly shape social domains such as healthcare, public safety, entertainment, and education, software engineering has engaged with ethical and political concerns primarily through the notion of…
This study presents a systematic literature review of software-level approaches to energy efficiency in robotics published from 2020 through 2024, updating and extending pre-2020 evidence. An automated-but-audited pipeline combined Google…
In software-engineering research, many empirical studies are conducted with open-source or industry developers. However, in contrast to other research communities like economics or psychology, only few experiments use financial incentives…
Researchers are increasingly recognizing the importance of human aspects in software development. Since qualitative methods are used to explore human behavior in-depth, we believe that studies using such methods will become more common.…
One source of software project challenges and failures is the systematic errors introduced by human cognitive biases. Although extensively explored in cognitive psychology, investigations concerning cognitive biases have only recently…
Background: Sustainable software engineering (SSE) means creating software in a way that meets present needs without undermining our collective capacity to meet our future needs. It is typically conceptualized as several intersecting…