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Generative Adversarial Networks (GANs) have been extremely successful in various application domains. Adversarial image synthesis has drawn increasing attention and made tremendous progress in recent years because of its wide range of…
Learning disentangled representation of data without supervision is an important step towards improving the interpretability of generative models. Despite recent advances in disentangled representation learning, existing approaches often…
Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant…
The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches…
Generative Adversarial Networks have surprising ability for generating sharp and realistic images, though they are known to suffer from the so-called mode collapse problem. In this paper, we propose a new GAN variant called Mixture Density…
We introduce a self-attending task generative adversarial network (SATGAN) and apply it to the problem of augmenting synthetic high contrast scientific imagery of resident space objects with realistic noise patterns and sensor…
Reconstruction of image by using convolutional neural networks (CNNs) has been vigorously studied in the last decade. Until now, there have being developed several techniques for imaging of a single object through scattering medium by using…
StyleGAN is a state-of-art generative adversarial network architecture that generates random 2D high-quality synthetic facial data samples. In this paper, we recap the StyleGAN architecture and training methodology and present our…
Point-clouds are a popular choice for vision and graphics tasks due to their accurate shape description and direct acquisition from range-scanners. This demands the ability to synthesize and reconstruct high-quality point-clouds. Current…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to…
This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…
Using a large-scale, experimentally captured 3D microstructure dataset, we implement the generative adversarial network (GAN) framework to learn and generate 3D microstructures of solid oxide fuel cell electrodes. The generated…
In recent years, the use of deep learning is becoming increasingly popular in computer vision. However, the effective training of deep architectures usually relies on huge sets of annotated data. This is critical in the medical field where…
In medical imaging, a general problem is that it is costly and time consuming to collect high quality data from healthy and diseased subjects. Generative adversarial networks (GANs) is a deep learning method that has been developed for…
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and…
Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However,…
In the field of computer vision, unsupervised learning for 2D object generation has advanced rapidly in the past few years. However, 3D object generation has not garnered the same attention or success as its predecessor. To facilitate novel…
In this work we demonstrate that generative adversarial networks (GANs) can be used to generate realistic pervasive changes in remote sensing imagery, even in an unpaired training setting. We investigate some transformation quality metrics…
We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation…