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Most known regret bounds for reinforcement learning are either episodic or assume an environment without traps. We derive a regret bound without making either assumption, by allowing the algorithm to occasionally delegate an action to an…

Machine Learning · Computer Science 2019-07-22 Vanessa Kosoy

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

In image-based reinforcement learning (RL), policies usually operate in two steps: first extracting lower-dimensional features from raw images (the "recognition" step), and then taking actions based on the extracted features (the "decision"…

Machine Learning · Computer Science 2025-04-04 Alihan Hüyük , Arndt Ryo Koblitz , Atefeh Mohajeri , Matthew Andrews

Standard reinforcement learning (RL) algorithms assume that the observation of the next state comes instantaneously and at no cost. In a wide variety of sequential decision making tasks ranging from medical treatment to scientific…

Artificial Intelligence · Computer Science 2020-05-27 Colin Bellinger , Rory Coles , Mark Crowley , Isaac Tamblyn

Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive,…

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…

Artificial Intelligence · Computer Science 2026-05-21 Hoang Hai Nguyen , Kurt Driessens , Dennis J. N. J. Soemers

Reinforcement learning systems require good representations to work well. For decades practical success in reinforcement learning was limited to small domains. Deep reinforcement learning systems, on the other hand, are scalable, not…

Machine Learning · Computer Science 2020-03-18 Sina Ghiassian , Banafsheh Rafiee , Yat Long Lo , Adam White

Reinforcement learning (RL) agents typically optimize their policies by performing expensive backward passes to update their network parameters. However, some agents can solve new tasks without updating any parameters by simply conditioning…

Machine Learning · Computer Science 2025-02-13 Amir Moeini , Jiuqi Wang , Jacob Beck , Ethan Blaser , Shimon Whiteson , Rohan Chandra , Shangtong Zhang

When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces,…

Machine Learning · Computer Science 2020-01-01 Berkay Demirel , Martí Sánchez-Fibla

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human…

Machine Learning · Statistics 2023-02-20 Paul Christiano , Jan Leike , Tom B. Brown , Miljan Martic , Shane Legg , Dario Amodei

Deep reinforcement learning (DRL) techniques have become increasingly used in various fields for decision-making processes. However, a challenge that often arises is the trade-off between both the computational efficiency of the…

Machine Learning · Computer Science 2023-08-21 Anthony Kobanda , Valliappan C. A. , Joshua Romoff , Ludovic Denoyer

We study online reinforcement learning for finite-horizon deterministic control systems with {\it arbitrary} state and action spaces. Suppose that the transition dynamics and reward function is unknown, but the state and action space is…

Machine Learning · Computer Science 2019-05-07 Lin F. Yang , Chengzhuo Ni , Mengdi Wang

Deep reinforcement learning has been shown to be a powerful framework for learning policies from complex high-dimensional sensory inputs to actions in complex tasks, such as the Atari domain. In this paper, we explore output representation…

Machine Learning · Computer Science 2016-06-16 Ishan P. Durugkar , Clemens Rosenbaum , Stefan Dernbach , Sridhar Mahadevan

Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with…

Machine Learning · Computer Science 2024-12-20 Matthew Riemer , Gopeshh Subbaraj , Glen Berseth , Irina Rish

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Sampled environment transitions are a critical input to deep reinforcement learning (DRL) algorithms. Current DRL benchmarks often allow for the cheap and easy generation of large amounts of samples such that perceived progress in DRL does…

Machine Learning · Computer Science 2021-02-10 Florian E. Dorner

Temporal Difference (TD) algorithms are widely used in Deep Reinforcement Learning (RL). Their performance is heavily influenced by the size of the neural network. While in supervised learning, the regime of over-parameterization and its…

Machine Learning · Computer Science 2024-02-20 David Brellmann , Eloïse Berthier , David Filliat , Goran Frehse

While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an…

Machine Learning · Computer Science 2021-05-21 Max Schwarzer , Ankesh Anand , Rishab Goel , R Devon Hjelm , Aaron Courville , Philip Bachman

We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear $q^\pi$-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions…

Machine Learning · Computer Science 2023-12-21 Gellért Weisz , András György , Csaba Szepesvári