Related papers: Hex implies Y
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…
We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
We establish an embedding from the Hecke algebra associated with the edge contraction of a Coxeter system along an edge to the Hecke algebra associated with the original Coxeter system.
A positional game is a game where two players sequentially label vertices of a hypergraph, consisting of a board and a collection of winning sets, with colors assigned to each player until all vertices of the board are claimed. The first…
Harper's Theorem states that, in a hypercube, among all sets of a given fixed size the Hamming balls have minimal closed neighbourhoods. In this paper we prove a stability-like result for Harper's Theorem: if the closed neighbourhood of a…
If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…
We analyze misere play of impartial tic-tac-toe---a game suggested by Bob Koca in which both players make X's on the board, and the first player to complete three-in-a-row loses. This game was recently discussed on mathoverflow.net in a…
We present an analog of O'Neill's Theorem (Theorem 5.2 in [17]) for finite games, which reveals some of the structure of equilibria under payoff perturbations in finite games.
Boolean games are an expressive and natural formalism through which to investigate problems of strategic interaction in multiagent systems. Although they have been widely studied, almost all previous work on Nash equilibria in Boolean games…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…
We consider two conjectures made in regard to the graph grabbing game, played on a vertex weighted graph. Seacrest and Seacrest conjectured in 2012 that the first player can win the graph grabbing game on any even-order bipartite graph. Eoh…
We say that a vertex or edge colouring of a graph is distinguishing if the only automorphism that preserves this colouring is the identity. A (proper) distinguishing colouring is irreducible if there is no possibility of merging two…
A \emph{thrackle} is a graph drawn in the plane so that every pair of its edges meet exactly once, either at a common end vertex or in a proper crossing. Conway's thrackle conjecture states that the number of edges is at most the number of…
We give a proof of Cox's Theorem on the product rule and sum rule for conditional plausibility without assuming continuity or differentiablity of plausibility. Instead, we extend the notion of plausibility to apply to unknowns giving them…
We consider sets and maps defined over an o-minimal structure over the reals, such as real semi-algebraic or subanalytic sets. A {\em monotone map} is a multi-dimensional generalization of a usual univariate monotone function, while the…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…